Each week we will be highlighting the artists for Digital Graffiti 2016. Join us and learn about these incredible artists from all over the world. This week, we’ve got a Q&A with Mark Lyons from Newcastle upon Tyne, England.
Have you participated in other projected art exhibitions? Where and how did location play into the work?
This is the first exhibition I’ve participated in that showcases only projected art.
How much technology is required to create your work? If you didn’t have it, would you still be able to produce it?
Although it’s not technologically complicated, I would say my work is dependent on the software I use. It is at least in part about the technology itself and how this can change the way we experience visual information. I also draw and use more traditional printmaking techniques, so if I didn’t have access to a Mac and Photoshop, I would probably spend more time using these processes.
Give us examples of where you see projected art headed.
I’ve noticed an increase in the use of projected art in more typical gallery shows, and I think this increase is likely to continue as the production technologies and projection hardware become more accessible. There are also some excellent interactive works being made which use projection, and it will be good to see more of this.
What do you find most remarkable about projected art?
Its versatility is the most remarkable aspect. Projection is reasonably portable and allows the scale and intensity of a work to be controlled easily. It can also transform the atmosphere of a venue in a way no other medium can—Digital Graffiti is a good example of this.
What sparked your interest in digital art and how long have you been creating it?
My background is in graphic design, after working as a designer for a few years I decided to go back into education and study fine art. I already had an interest in digital media, and experience with the technology involved, so I just changed how it was applied. At first, I was mainly producing work on paper until a couple of years ago when I began experimenting with moving images and screen-based work.