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Artist First and Last Name
Please list your preferred name to be displayed on artist signage
Please provide the best contact phone number
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Will you be attending this event in person?
Is this your first time at Digital Graffiti? If not your first, how many years have you participated, what years did you participate and have you won an award at Digital Graffiti in years past?
Would you be open being filmed/interviewed prior to the festival – virtually or in person?
Will you need housing arrangements provided?
Arrival Date
Departure Date
Will you be bringing a guest to the festival?
Please provide the name of your guest, if applicable Note that all artists are granted (1) Artist Guest Pass for the event and must be over 21 to attend the Friday Night Event
Please list your home city, state and/or country to be listed on artist signage
Please list the title of your piece being shown at the Digital Graffiti Festival
Please provide a description of your piece to be featured on artist signage
Please provide an artist statement/artist bio for the Digital Graffiti App
Please list how long your piece will be
Please list the style of digital art that your piece is
For future content/promotion of your work, please share a short description of your inspiration for your piece and/or why you chose this style of work
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Please provide the link to your website
Zoltan Varga
Zoltan Varga
+36302693936
helloeper@gmail.com
Yes
Yes, it's the first.
Yes
10/05/2026
17/04/2026
No
null
Hungary
Poetic Structure vol. 5
This series explores the dynamic interplay of simplicity, rhythm, and the shifting harmony of elemental geometric forms and primary colors. Black and white articulate a fundamental duality, while red, blue, and yellow—irreducible primaries—form a self-contained chromatic system from which all variation emerges. Rooted in archetypal geometries—the circle, triangle, cross, and square—the works evoke universal structures of order, time, and existence. These forms, recurring across cultures, function as both visual and symbolic anchors. The compositions generate an illusory spatial field where color, light, and shadow dissolve stable form, inviting a temporal and immersive viewing experience. The series engages with the legacy of 20th-century abstraction, drawing on the radical formal inquiries of Wassily Kandinsky, Piet Mondrian, and Kazimir Malevich, among others. Seeking to move beyond established conventions, the works fuse rhythm and structure into a continuous visual momentum. Sound forms an integral layer of the project: each presentation incorporates a unique musical composition, creating a unified audiovisual environment.
Zoltan Varga is an internationally awarded Hungarian digital artist. He is known for his innovative, distinctive visual language. His style is vibrant, geometric, and architecturally driven — colorful yet harmonious, minimal yet complex. In his projection mapping works, the original building becomes part of the composition itself, transformed into a dynamic tool within his carefully constructed visual system.
around 3 minutes
Projection Mapping
The series engages with the legacy of 20th-century abstraction, drawing on the radical formal inquiries of Wassily Kandinsky, Piet Mondrian, and Kazimir Malevich, among others.
https://www.instagram.com/studio_zoltan_varga
null
www.studiozoltanvarga.com
Johannes DeYoung
Johannes DeYoung
5027180323
johannesdeyoung@gmail.com
Yes
I have participated twice, in 2024 and 2025. I was awarded the Curator's Choice Award in 2024.
Yes
13/05/2026
18/05/2026
No
null
Pittsburgh
Shadows Facing
“Shadows Facing” is an interactive shadow play conceived for live music or sound performance. The work presents a view of shadows and silhouettes, animated amidst fragments of landscapes and urban detritus, activated and abstracted through live sound performance. Audio animates the activity and passage of graphic forms within the work, catalyzing behavioral movement: frequencies trigger shifts in graphic scale, rhythm, and density, generating a sense of becoming in which an experience of time emerges. Image and sound co-compose one another in real time. The system’s responsiveness ensures that no two iterations are identical through emergent configurations of animate moving-image and sound, irreducible to repetition, even if similar parameters are employed. Each performance constitutes a singular event. Through variance and improvisation, the work does not represent time, but rather performs it, offering experiences structured by emergence, variation, and irreducible difference.
Johannes DeYoung (US) is an internationally recognized artist whose practice explores themes of animism through computational and material processes. His works have been exhibited internationally in galleries and museums in countries such as Australia, Austria, Brazil, Canada, Germany, Ireland, Spain, Taiwan, and the USA, as well as being featured in The New York Times, The New York Post, The Huffington Post, and Dossier Journal. He is Associate Professor of Electronic and Time-Based Media at Carnegie Mellon University. He previously taught at Yale University School of Art (2008–2018), where he was appointed Senior Critic and founding Director of the Center for Collaborative Arts and Media, and at the Yale School of Drama, where he was appointed Lecturer in Design.
~15 min; the work is designed as an ongoing open-ended performance, but I anticipate that elements of the live sound performance of the work will cycle approximately every 15min.
Interactive
"Shadows Facing" is an interactive artwork expressed in the language of visual music and shadow play, alluding to works by Mary Ellen Bute, Oskar Fischinger, Norman McLaren, Walter Ruttmann, and Thomas Wilfred, as well as world heritage shadow play traditions. Drawing upon a history of kinetic light and visual music animation, the work extends a philosophical inquiries that foreground time — not as a metric containers for events, but as a dynamic and durational field generated through improvised interactions.
@johannesdeyoung
@johannesdeyoung
https://www.johannesdeyoung.com/
Bradley Copeland
MOONFRUIT bradley
2053696797
art.moonfruit@gmail.com
Yes
I have only attended Digital Graffiti as a guest in 2021 and 2022. This is the first year that I have submitted an application to participate as an artist.
No
18/05/2026
Yes
Maxine Orange
Santa Rosa Beach, FL
MOONFRUIT
MOONFRUIT is a symbol of freedom and expression, rooted in the act of casting light on our shadows so something tender, magical, and nourishing can grow. It embraces imperfection, difference, and the ugly beauty of becoming—honoring the parts of ourselves that are often hidden, overlooked, or misunderstood. Like the moon, it is always shifting, moving through phases, reflecting the constant evolution of both the self and the work. These animations bring that process to life, illustrating how growth, sweetness, and meaning emerge when we holistically embrace all parts of ourselves and all of the phases and inevitable changes that we experience as silly little humans navigating this wild world.
Originally from Birmingham, Alabama, Bradley is a multidisciplinary artist and creative visionary based in Florida’s Panhandle. Art has always been central to Bradley’s life—a constant she has returned to instinctively since childhood, shaping how she understands herself and the world around her. Her professional career began at just 22 years old with the founding of Bradley Copeland Studio. Over the next five years, she developed a unique voice and a strong regional presence, which led to the evolution of her work, a clearer sense of identity, and ultimately, the creation of her newest chapter, Moonfruit Studio. She first gained recognition in 2020 for her iconic lip paintings—bold, expressive works that marked the emergence of her distinct and unapologetic aesthetic. Since then, her work has been exhibited widely, earning her a reputation as a fearless and dynamic presence in the contemporary Southern art scene. Bradley’s work exists in duality—whimsical yet raw, colorful yet confrontational—blending humor, symbolism, and emotional depth while engaging with themes of identity, power, and the psychological patterns that shape both personal and collective reality. Her practice is rooted in the belief that creativity is not just an artistic outlet, but a vital force for self-realization, honest expression, transformation, and healing. This belief extends beyond her studio. In 2022, she helped establish the first prison art program at Walton Correctional Institution, where she taught incarcerated men weekly art classes focused on healing, expression, and personal transformation. The program remains active today through the Cultural Arts Alliance of Walton County, and it continues to evolve—building on the foundation she created and her commitment to making creativity accessible as a means of healing. That same commitment continues to guide Bradley’s work today and her passion to share it with the world. Her artwork can be viewed in shops and galleries throughout the southeast along with several public murals across the region. Bradley’s available work and merchandise can be purchased online or in person at 30A gallery, Art Basha, where she is currently exhibiting.
30 seconds-1 minute
Animation
My inspiration for this piece comes from a short story I wrote about the moon being a fruit with hidden seeds, exiled to space for being different. That idea evolved into “Moonfruit,” a concept that reflects both my art and my identity as a creator. I only recently began experimenting with animation through Procreate, which opened up a new way for me to bring these ideas to life. Discovering that I could animate felt like an extension of my practice—something that allowed transformation, cycles, and movement to exist more literally within the work. As an artist, I’ve experienced a lot of change and create across many styles, and Moonfruit has become a way for me to embrace that fluidity rather than limit it.
moonfruit.bradley
Moonfruit Bradley
www.moonfruitriot.com
Alyssa Mackersie
Alyssa Mackersie
9785012881
amackersiedesign@gmail.com
Yes
I have participated in DG three times, first as a student in 2022, then returning as an artist in 2023 and 2024
Yes
14/05/2026
17/05/2026
Yes
.
Brooklyn, NY
Rooted in Place
You are rooted in place, unable to move, unsure what to do as you scroll, bombarded with breaking news, first-hand footage, and the pain so many are facing right now. It would be overwhelming to anyone, but instead of the fight or flight response, you experience freeze, with no clear path on what to do with all this information. “Rooted in Place” explores this sensation, depicting three core emotions, fear, heartache, and rage, through wide eyes and their inability to do anything more than look.
You are rooted in place, unable to move, unsure what to do as you scroll, bombarded with breaking news, first-hand footage, and the pain so many are facing right now. It would be overwhelming to anyone, but instead of the fight or flight response, you experience freeze, with no clear path on what to do with all this information. “Rooted in Place” explores this sensation, depicting three core emotions, fear, heartache, and rage, through wide eyes and their inability to do anything more than look. Arranged into an overwhelming collage, with eyes blinking in and out, the drum of noise is constant, requiring you to physically walk away to escape the chatter of news and ‘your’ internal dialogue trying to puzzle out your next move. But if you stay, confront your fears and anxiety, you realize you are not alone. Each eye is individual. Afraid. Stuck. Feeling guilty about their inaction, thinking they’re the only ones feeling this way. However, each eye is part of the whole, part of a community that needs to reconnect. Shared values and listening to the perspectives of others can bring things back into focus, and connecting with others, you will discover your role and your pathway out. No longer rooted in place. Alyssa Mackersie is a neurodivergent 2D Motion and Graphic designer based out of Brooklyn, NY. An advocate for greater understanding and support of mental health issues, much of Mackersie’s work explores invisible disabilities such as the anxiety and burn out dipicted here. Utilising the intersection of tactile design and digital media in order to create impactful original works that feel raw, imperfect and uniquely human. The human aspect is key, showing the imperfect is still beautiful and strong. Mackersie has exhibited her work at the Digital Graffiti festival at Aly’s Beach, Florida in 2022, 2023 and 2024, and has designed projection installations for the Savanah College of Art and Design’s Les Nocturnes festival, Lacoste, France in 2022.
48 sec, looping
Animation
I know I am not alone when I say I am overwhelmed. Every breaking headline pushes my boundaries on what is normal and it is hard to know what to do with all of this information. That's why it's important to take time, address those feelings, and give them an outlet. Frame by frame is labor-intensive. It focuses on the small things. It gives me that outlet to take one small step at a time and move forward, no longer stuck.
@alyssamackersie
null
amackersiedesign.com
Lyubov Nekipelova
lyubov_navsegda
+79261445855
Nekipelova13@gmail.com
No
yes, this Is my first participation at Digital Graffiti fest
No
28/05/2026
No
null
Moscow, Russia
Paramnezia - link https://drive.google.com/file/d/1gJQ24pol87xC46KyNrhOXC6gINbDOH1V/view?usp=sharing
Every second moves irresistibly and continuously from the future to the past, dragging the layers of reality with it, leaving only a part in the memory. The past is reassembled from the remnants of experience, and memory is a time machine, but sometimes the mechanisms and algorithms fail and something gets into the archives that never happened and did not exist. How then do memories differ from dreams or dreams? Interpretations accumulate perceptual errors and cognitive distortions. Fantasy and the cultural code add assumptions to the voids, and as a result, when a memory is unzipped, it can be distorted. The past is constantly being edited by the present, and the future is being projected based on already distorted material. The system crashes, glitches, and hallucinates. In this paradigm, modern neural networks behave in the same way as our neural connections. In the image and likeness
artist statement: MY ARTISTIC IDENTITY IS BASED ON SPREADING MULTIPLE INTERESTS IN A THIN LAYER ON TOP OF MY TRAUMATIC EXPERIENCE. AND SNATCHING OUT THE POINTS OF INTERSECTION OF THESE PLANES WITH IRONY, ABSURDITY AND GROTESQUE artist bio: Lyubov Nekipelova (Lyubov_navsegda) is a transdisciplinary artist, engaged in AI art, video art, creating concepts for audio-visual installations. Member of mmd's art group (media art) Independent researcher on the topic of death and digital immortality I am exploring the deconstruction of familiar aesthetics and looking for new visual forms and languages of expression that arise in the dialogue between the artist and the algorithm. This is an honest collaboration between man and machine, reflecting the spirit of techno-optimism.
01 min 52 sec
Projection Mapping
Dreams are the underside of the unconscious, which require aesthetic integrity. These works are born out of an inner craving for the strange, the broken. This is the need to exit and validate the wrong one. This is a reflection of borderline states. Here, childish naivety is juxtaposed with plastic flesh, and prettiness is accompanied by an alarming feeling that something is going wrong. Thus, I invite the viewer to look into the shadows.
null
https://www.instagram.com/nekipelova
my AI artist website is my tg-chanel https://t.me/nkplva
Madeleine Black & Pascal Bartschat
FIAT LVX
1 438-878-6577
fiatluxmtl@gmail.com
No
We participated last year in 2025 & didn't win an award. We'd like to attend in person this year - but likely will be unable to make the trip from Canada.
No
14/05/2026
17/05/2026
No
null
Montreal, QC, Canada
Oculus Morphogenesis
Oculus Morphogenesis treats the oculus as a generative lens, through which architectural form is continuously produced and transformed. Styles arise as shifting expressions within an endless act of perception.
Madeleine Black and Pascal Bartschat, are a Montreal-based production design duo specializing in projection mapping, generative FX, and expanded cinema, working under the name FIAT LVX.
2 minutes
Projection Mapping
Each work is shaped by the structure it inhabits—its form, scale, and surroundings guiding the development of the piece from the ground up.
@_fiatlvx
/
https://lexigo.io/fiat-lvx
irvandi illyas Pratama
Sampaikan
+62 82210407244
kitasampaikan@gmail.com
Yes
Yes, this is our first year participating in Digital Graffiti
Yes
13/05/2026
12/05/2026
Yes
Kery Ramadhani Utomo
Jakarta, Indonesia
Dragon Gate
Dragon Gate. When the giant closed gate began to open wide to the world, it signaled the awakening of something extraordinary. A giant dragon appeared, displaying its greatness not as a threat but as a celebration of unleashed power, revealing gold, a sign of wealth that could shake the world. Our interpretation: when the hidden power of this world reveals itself, it becomes a spectacle of victory that changes the world forever.
Sampaikan is a creative studio based in Jakarta, Indonesia, specializing in large scale immersive visual experiences. We send immersive motion to large screens through event visual content and projection mapping, transforming surfaces into dynamic and engaging visual environments. We facilitate creative needs for brands, events, and spaces that seek positive change through visual experiences. Through audio-visual outputs and art installations, we aim to create a blooming impact an effect that grows, spreads, and builds meaningful connections between space, story, and audience.
38 Second
Projection Mapping
This piece is inspired by medieval design elements, reinterpreted through a playful and contemporary 3D approach. The forms are emphasized with bold gold strokes, giving a sense of Local woodworking and local wood ornament. The use of vibrant pink tones adds a sense of fun and Gen Z represent. Transforming traditionally rigid medieval aesthetics into something more modern
https://www.instagram.com/sampaikan.co/
https://www.facebook.com/sampaikan.visual/
www.sampaikan.co
Niko Tiainen
tiainen.xyz
+358445318070
tiainen.xyz@gmail.com
Yes
This is my 4th. time. (2022, 2024, 2025). I won "Best in Show" 2025
Yes
11/05/2026
17/05/2026
No
null
Rauma, Finland
Constructed Memories
Constructed Memories explores how we reconstruct and reinterpret our memories over time. It examines how our recollections are shaped by current beliefs, expectations, and emotions—questioning how much we truly remember and how much becomes distorted, blended, or even entirely false. The artwork draws from a database of approximately 50,000 photographs taken by the artist over two decades. A custom-built algorithm layers and combines these images, generating subtly eerie, randomly composed visual overlays in real time. In addition, the work incorporates real-time AI trained on this image database. The system uses fragments of the artist’s childhood stories as prompts, producing new AI-generated interpretations of the original photographs. The installation also responds to the presence of the audience, using collected data to influence the parameters of these generated images. These evolving outputs function as “fake memories.” These synthetic memories are then fed back into the original photographic database, becoming part of the continuously evolving visual stream. This cyclical process reflects how real and imagined memories intertwine, suggesting that we can never be entirely certain of the authenticity of our own recollections. The soundscape is composed of granularly processed field recordings gathered from locations around the world, combined with AI-trained samples derived from the artist’s home videos. Above this textured sonic layer, an overtone-based melody unfolds, accompanied by a dodecaphonic counterpoint.
Artistic Statement I am a multidisciplinary artist with a background in classical piano performance, music pedagogy, graphic design, composition, production, and a Master’s degree in media art. As a full-time media artist, my works have been showcased in 32 countries, reflecting a global dialogue through a deeply personal lens. Rooted in the structural precision of classical music, my approach weaves together data visualization, layered processes, and a sense of continuity. My creations often reveal their own mechanisms, making the process an integral part of the final form. I draw inspiration from technology, society, literature, and poetry, exploring how these elements resonate in abstract and universal ways. While I address contemporary themes, I consciously avoid embedding overt political messages, instead offering a reflective space for viewers to engage with broader questions. My work thrives on spatial sensitivity, often responding to the unique characteristics of the environment. In addition to solo projects, I am deeply committed to community art, fostering collaboration and collective experiences. Through my practice, I seek to balance precision and intuition, order and abstraction, crafting multi-layered narratives that invite exploration and introspection. I've participated over 100 different light festivals/venues in 32 different countries
Generative / endless
Generative & Algorithmic
My work is about how memories aren’t fixed, but something we keep rebuilding all the time. I’m interested in how real and false memories get mixed together, and how we can’t always tell the difference anymore. The inspiration for this work started during COVID, around the same time my first son was born. I was driving a lot for work, and one day a moose suddenly appeared on the road. I managed to avoid hitting it, but the situation made me think—what would be left of me if something had happened? What would my son actually remember? After that, I started recording my own memories using my phone. While doing this, I realized how difficult it is to remember things accurately, and how easily we mix and reshape memories over time. That led me to start studying how memory works more deeply, and eventually this project became my master’s thesis at Media Lab, Aalto University.
tiainen.xyz
null
https://www.tiainen.xyz
Karen Brummund
Karen Brummund and Holland Hopson
607-592-8421
karen@karenbrummund.com
Yes
This is my third time. 2021 (Awarded Special Recognition) & 2023
Yes
14/05/2026
17/05/2026
Yes
Peter Brummund
Tuscaloosa, Alabama, USA
Meander- Taking a River for a Walk
Inspired by the twists and turns of the Black Warrior River in Tuscaloosa, Alabama, this video is made with participants drawings of meandering lines and the sounds of their marks. Participants made drawings reflecting the geography of the river as a landform and metaphor for our own acceptance of flow and change.
A 2026 Creative Capital State of the Art Prize winner, Karen Brummund is a process-driven visual artist who integrates video, drawing, and community. Brummund’s environmental installations have been commissioned by organizations around the world, including Pezo von Ellrichshausen Architects in Chile; the Sirius Arts Centre in Ireland; the Experimental Television Center, and the Urban Video Project in Syracuse, New York. Brummund was a New York Foundation for the Arts Fellow in Architectural and Environmental Art and is currently an Alabama State Council on the Arts Fellow. Holland Hopson is an Associate Professor of Arts Entrepreneurship at the University of Alabama with expertise in creative coding, media art, and sound art. His creative works transform data into sound and image. Recent performances and juried exhibits include the Southern Sonic sound art festival at the Contemporary Arts Center, New Orleans, Louisiana; the Fringe Arts Festival, Bath, UK; the Czong Institute for Contemporary Art in Korea; and the California Institute of the Arts.
17m21s looping
Projection Mapping
The rivers and oxbow lakes in Alabama not only shape our landscape but are also a beautiful metaphor of resilience. This piece was made by integrating our creative process into a school counselor's elementary classroom.
karenmbrummund, hollandhopson
null
https://www.karenbrummund.com/ https://hollandhopson.com/
Jasmine Sumpter
Jasmine Sumpter
+81 7090421246
jasumin@keio.jp
Yes
First Time
Yes
14/05/2026
19/04/2026
Yes
Christopher Wong
Yokohama, Japan
Hypnagogic Flounder
A projection-mapped piece inspired by Sumner’s 1911 Flatfish Camouflage experiments, 'Hypnagogic Flounder' explores the transformative potential of a flounder’s skin through surreal, monochromatic checker patterns that ripple and shift across its body. Suspended in a liminal space between sleep and wakefulness, the fish becomes a dreamlike surface where perception, pattern, and camouflage dissolve into one another.
Jasmine Sumpter is a media designer and graduate researcher at Keio University’s Embodied Media Lab, with a background in Product Design Engineering from Stanford University. Raised along Florida’s Gulf Coast, her work is shaped by shifting light, rhythm, and a sensitivity to surface and transformation. Her practice explores embodied interaction through projection mapping, games, and interactive installations, focusing on how gesture shapes our emotional and sensory relationship to digital systems. Treating the body as both controller and canvas, she creates experiences that invite audiences to engage viscerally with digital space.
2 minute loop
Projection Mapping
The work connects the flounder’s dynamic camouflage to a fading mode of media experience, encountering imagery passively in states of partial awareness. Referencing the disorientation of drifting off to one broadcast and waking to another that feels strange, unfamiliar, and unchosen, the piece positions the fish as a perceptual surface in flux, where pattern and meaning continuously destabilize.
nomouthdesign
null
nomouth.studio
federico torres
federico torres
+49 176 85938819
fede.jtl.torres.3@gmail.com
No
its my first time :)
No
16/05/2026
No
null
mexico city
bow.distort.warp
Reality that bends, distorts, warps. No recognizable beginning or end, only a perpetual state of transformation. bow.distort.warp is a brief animation, yet within its brevity lives a paradox: the void as a space of endless possibility, the coexistence of nothing at everything. For 150 seconds the screen becomes a new space, where immaterial takes shape in a provisional and fleeting way, simultaneously representing everything and nothing, presence and absence at once. bow.distort.warp proposes a way of imagining reality not as something given, but as an open process; always in transit, always between states, never fully defined.
new media artist working across different mediums, mainly sound and video. Exploring themes of identity, the self in the digital age and the visualisation of invisible forces and patterns. time-based media to explore abstraction focusing on the ephemeral and ever-changing nature of time and memory.
2:30
Generative & Algorithmic
the inspirations comes from the imposibility of stinlles and the perpetual change of everything.
@elfedete
null
null
Areca Roe
Areca Roe
6519838863
areca.roe@mnsu.edu
No
First time-- I wish I could attend but my schedule doesn't allow this year, maybe in the future!
No
18/05/2026
No
null
Mankato, MN
Confluence
Confluence is an experimental dance video, filmed at and around the confluence of Minneopa Creek into the Minnesota River in southern Minnesota. Minneopa translates from Dakota as “water falling twice,” and the video title, Confluence, stems from the theme of water and rivers in the area. The video was shot with a 360° camera and flattened into an ever-changing frame. This surreal dance video features the dancers interacting with the landscape in ordered but intuitive ways. Sometimes they blend in, sometimes they stand out as obvious interlopers. Their movements hint at growth and change, and echo the rhythms of the natural world. Choreographers and dancers: Shelby Brunsing and MiKayla Scherping Music: The Machine in the Garden by Ben Cosgrove
Areca Roe is an artist based in Minnesota. She works in many media; primarily photography and video, as well as sculpture, and installation. Roe is an Associate Professor of photography and video at Minnesota State University, Mankato. Her work has been exhibited nationally and internationally, and since 2015 she has been a member of Rosalux Gallery, an artist collective in Minneapolis. Roe has also received several grants and fellowships in support of her work, including the Minnesota State Arts Board Artist Initiative Grant and the Art(ists) on the Verge Fellowship. Her work has been featured on sites such as The New York Times, Colossal, Slate, Juxtapoz, WIRED, National Geographic and Fast Company, and in Der Spiegel Wissen magazine.
3 min 38 sec
Experiential Cinema
This video is part of a larger series titled Botany Eyes. This series portrays human figures wearing botanically-patterned costumes interacting with the natural world in curious and surreal ways. Botany eyes is a term used by botanists to describe the ability to “see” or differentiate plants, after careful study. What once looked like a confusing mass now reveals itself as individual species in an ecosystem. Recognizing plants, ecosystems, and their inhabitants is one step towards protecting and preserving. The figures might be the plants themselves, or our human intervention upon the plants, or an evolved form of future human that interacts with the landscape in new ways.
@arecaroe
null
https://www.arecaroe.com/
Alice Falco
Alice Falco
+393381439978
alicefalco.visual@gmail.com
No
I participated last year (2025) and didn't win a prize
No
07/04/2026
No
null
Turin, Italy
Waterfall
A metallic sheen in perpetual motion, flowing in a seamless, ever-evolving rhythm that shapes a hypnotic decorative form, where movement and material dissolve into a continuous, mesmerizing presence.
Alice Falco explores the fusion of technology and creativity through animation and generative art. She studied photography in Rome at the Scuola Romana di Fotografia and, driven by her passion for storytelling and documentaries, expanded her practice to moving images. Today, she combines video, animation, and generative techniques in her artistic research.
1-minute-and-30-second loop
Animation
My work is an exploration of nature—a desire to recreate forms, patterns, and images I observe or imagine, often belonging to invisible worlds. By detaching them from their original context, I reinterpret them through a digital and artificial process.
https://www.instagram.com/__alicefalco/
null
www.alicefalco.com
Patrick Kuhnmuench
Patrick Kuhnmuench
414-366-4615
pkkuhnmuench@gmail.com
Yes
I have participated the in the last 4 of five years
Yes
15/05/2026
17/05/2026
Yes
Victoria Gildersleeve
Savannah, GA
Connection
An exploration of how media and technology both connect us and entangle us in a shared, trance-like cycle of digital escapism.
Hi, my names is Patrick. I'm a motion designer and illustrator creating bold visual stories through animation, immersive media, and interactive experiences that blend digital and physical spaces.
2 minutees
Interactive
lava lamps from the 80's/90's and hand-drawn animations.
@koonminch
null
koonminch.com
Giesla Hoelscher
null
651-341-9497
hello@giesla.com
Yes
Yes, it's my first time participating
Yes
14/05/2026
17/05/2026
No
null
Saint Paul, Minnesota
Occupied
As federal agents descended on Minnesota for Operation Metro Surge in January 2026 and the public eye turned toward the Twin Cities, the world seemed to fracture into multiple realities. This piece is a visual interpretation of the surreal feeling and emotional toll of living under federal occupation. The scrolling numbers are a small segment of a database containing thousands of license plates reported by residents, which is utilized for surveillance of federal agent activities.
As a neurodivergent artist, each medium I work with reflects a piece of the swirling weather systems that constitute my mind. Through digital collage, graphic design, video, and animation, I explore a wide range of interests: the importance of place, vintage aesthetics, activism, and the messy complexity of humanity. My expression of these interests is shaped by my belief in interconnectedness and the philosophy of impermanence. Digital collage is the medium I’ve worked with the longest and for which I am most recognized. My collages featuring locations across the United States have been exhibited at over 20 juried art fairs and licensed by puzzle manufacturers Ravensburger and Buffalo Games for nationwide distribution in retail outlets such as Target and Barnes & Noble. In addition to creating commercial art, I’ve collaborated with private collectors and high-profile clients to produce original collages for personal and public use. Currently, I am focusing on integrating my collage style into my video and animation work, while also advancing my skills in projection mapping.
1 minute, 30 seconds
Experiential Cinema
My inspiration for this piece stemmed from repeatedly hearing from fellow Minnesotans how it seemed as if we were existing across multiple realities during Operation Metro Surge. I chose to use collage as it’s my preferred medium for conveying depth and complexity.
https://www.instagram.com/gieslaanne/
null
https://giesla.com/
Giesla Hoelscher
null
651-341-9497
hello@giesla.com
Yes
Yes, it's my first time participating
Yes
14/05/2026
17/05/2026
No
null
Saint Paul, Minnesota
Occupied
As federal agents descended on Minnesota for Operation Metro Surge in January 2026 and the public eye turned toward the Twin Cities, the world seemed to fracture into multiple realities. This piece is a visual interpretation of the surreal feeling and emotional toll of living under federal occupation. The scrolling numbers are a small segment of a database containing thousands of license plates reported by residents, which is utilized for surveillance of federal agent activities.
As a neurodivergent artist, each medium I work with reflects a piece of my mind's swirling weather system. Through digital collage, graphic design, video, and animation, I explore a wide range of interests: the importance of place, vintage aesthetics, activism, and the messy complexity of humanity. My expression of these interests is shaped by my belief in interconnectedness and the philosophy of impermanence. Digital collage is the medium I’ve worked with the longest and for which I am most recognized. My collages featuring locations across the United States have been exhibited at over 20 juried art fairs and licensed by puzzle manufacturers Ravensburger and Buffalo Games for nationwide distribution in retail outlets such as Target and Barnes & Noble. In addition to creating commercial art, I’ve collaborated with private collectors and high-profile clients to produce original collages for personal and public use. Currently, I am focusing on integrating my collage style into my video and animation work, while also advancing my skills in projection mapping.
1 minute, 30 seconds
Experiential Cinema
My inspiration for this piece stemmed from repeatedly hearing from fellow Minnesotans how it seemed as if we were existing across multiple realities during Operation Metro Surge. I chose to use collage as it’s my preferred medium for conveying depth and complexity.
https://www.instagram.com/gieslaanne/
null
https://giesla.com
Jordan Sambogna
Jordan E. Sambogna
4482381865
jordansambogna@gmail.com
Yes
Yes. This is my first time at Digital Graffiti.
No
16/05/2026
Yes
Karen Sambogna
Destin, Florida
Weather Scripts
Live weather data from cities across the world becomes motion, color, and breath — a quiet reminder that every place on Earth is connected by the same moving air. The piece treats the atmosphere as a living script, always rewriting itself, always in conversation with us.
Jordan E. Sambogna is an interdisciplinary artist working at the intersection of movement, data, and story. Her work has been shown at MANIFEST:IO and spans film, installation, and live systems that listen to the natural world.
30 minutes
Generative & Algorithmic
I’m inspired by the quiet intelligence of the atmosphere — the way weather is always moving, always rewriting itself across places I’ve never been. Working with live data lets me listen to that motion in real time and translate the planet’s shifting breath into something visible. I chose a generative, algorithmic approach because it mirrors the behavior of the natural world. Weather is never still, and this style allows the piece to evolve continuously, revealing the connectedness of a single shared sky.
https://www.instagram.com/jojojordanjojo/
https://www.facebook.com/profile.php?id=61558748997384
https://jordansambogna.com/
Hunter Scully
Hunter Scully
8593944882
1hunterk@gmail.com
No
This is my third Digital Graffiti. I have participated in 2021 and 2019.
No
04/04/2026
No
null
Rahway, NJ
Periphery Drift
‘Periphery Drift’ is a circular video work that merges analog liquid light techniques with digital glitch processes, exploring the breakdown of visual boundaries. The piece evokes a sense of constant flux where color, chemistry, and technology collide; reflecting the shifting landscapes of a borderless interconnected world.
My work explores the relationship between color, chemistry, and technology with influences from liquid light art, a technique found in avant-garde theater performances from the 60's and 70's. The usage of physical materials merged with the digitization allows for a unique combination when the final results are destructed with glitch art techniques. Lastly, my work is often projected creating a unique viewing experience to create a more motion filled world.
2m 31s
Glitch
My work is an exploration of light in motion. I am drawn to the way liquid patterns and digital artifacts can collide to create something entirely new—a shifting, chromatic landscape.
@overheadcolors
null
https://www.hscully.com/
Rui Yang
null
9126899533
ruiwhyruiwhy@gmail.com
Yes
2025 No award
Yes
14/05/2026
17/05/2026
Yes
Yin
Yunnan, China
Sun Deity
Sun Deity is a digital relic that speculates on the imagery of historic sun gods across cultures, interrogating the ancient mythologies and their relation to present human perception. Using a custom AI workflow, the artist trains an AI model on hundreds of artwork archive photographs of the sun gods from various civilizations: Ra, Surya, Helios and Amaterasu. This digital relic generates sun god imagery, co-authored by the machine, that resembles but cannot be identified as any of the historic sun gods, inviting the audience to rethink the correlation between the imagery, concept, and beliefs. Sun Deity propagates a way to speculate on imagery, one that deems all imagery received equal, a flat ontology.
Rui Yang is a China born Brooklyn based multidisciplinary artist. His work responds to this post-digital condition with a critical yet playful sensibility. He pulls from personal anecdotes, cultural mythology, pop culture, and current events—appropriating and twisting them with wit and intention, and repurposing them into something distinctly his own. Through remixing of diverse media and cultural references, Rui seeks to recontextualize the familiar and open new pathways for meaning.
2 min
Projection Mapping
As someone born and raised in an atheistic environment, I'm always obsessed with religions and mythologies. Not in a superstitious way, but I think they can be used as a lens to investigate the human psyche. When people talk about a certain concept, the imagery or perception of it can vary, and their correlation is not inherent. I believe religion, or 'God', is no exception. The AI tool and its co-authoring feature allows me to strip away the discrepancies of each specific religious practice and create a more collective and complementary speculation of the concept of the sun god.
@ruimyleft
null
www.ruiwhy.com
Reese Betts
Reese Betts
(816)808-2314
reesebettsdotcom@gmail.com
Yes
Participated 2024 & 2025 Participated as student artist 2022 & 2023
Yes
13/05/2026
17/05/2026
Yes
Elizabeth Harris (side note: we can stay at hotel on 5/13)
Lake Lotawana, MO
_._. ___ _. _._. . ._ ._..
_._. ___ _. _._. . ._ ._.. engages historical and contemporary uses of coded language by visually and sonically reconfiguring lines of Morse code. The words CONCEAL, PRESERVE, CENSOR, and COMMUNE are translated into Morse code through a fiber-centered process that combines crochet and Victorian bead-rolling. A generative aspect emerges through the meshing of each line of fiber code onto itself, altering not only the translation of the code, but the resulting imagery and sound output. This process contemplates mistranslations, misconstructions, and the aftereffects of unconsciously accepting fiction as fact.
Reese Betts is a new media artist, filmmaker, and researcher from Kansas City, Missouri who utilizes archival documents, real-time and recorded data, and experimental fibrous techniques. Her artwork explores the themes of environmentalism, posthumanism, and grief. She has exhibited her work at galleries and events in St. Louis, MO; Columbia, MO; Lawrence, KS; Buffalo, NY; Alys Beach, FL; and Jyväskylä, Finland. Reese is currently pursuing a Master of Fine Arts at the University at Buffalo.
3 minutes, 8 seconds
Experiential Cinema
In recent years I have experimented with translating the digital quality of Morse code into a tangible, fibrous object. I find the merging of a cold, harsh tone with the softness of a fibrous craft to be a meditative act that makes personal the impersonal and encourages contemplation on the societal implications of function vs. expression. My interest in Morse code as a sound and historical process lies within the nuance that exists in the causes of and uses for coded language. This digital documentation of the Morse-fiber process re-transforms my recent sculptural works into something easily transportable, coded again from a physical object into a compressed string of ones and zeros.
@reesebettsdotcom
NA
www.reesebetts.com
Diana Reichenbach
null
2132569915
diana.reichenbach@gmail.com
Yes
2024: Artist-in-Residence 2025: Curator's Choice Award
Yes
14/05/2026
17/05/2026
Yes
Crystal Bowles
Savannah, GA USA
Arboreal Canvas
Arboreal Canvas investigates the tree as medium, using projection to explore how organic surfaces shape moving image through an unpredictable interplay of light and natural form.
Diana Reichenbach is an Emmy Award–winning artist whose work spans animation, projection, and immersive media. She creates experiences that blur the boundary between digital image and physical environment, often transforming unexpected surfaces into sites of motion and light. Her work for Digital Graffiti, Arboreal Canvas, turns trees into luminous, living canvases. As projected imagery moves across bark and branches, the environment actively reshapes the visuals—creating a shifting, immersive experience that highlights the interplay between nature, light, and perception.
3 minutes
Projection Mapping
I was interested in exploring trees not just as a setting, but as an active surface for moving image. Their texture, depth, and irregularity create a collaboration between the digital and the natural. This piece grew out of a curiosity about how projection changes when it’s no longer on a flat screen—how the environment itself begins to shape the image. I’m drawn to that unpredictability and the way it can create something immersive, subtle, and alive.
dianareichenbachart
null
https://dianareichenbach.com
Olivia Arnold
LIV
5027515573
ogarnold502@gmail.com
Yes
Yes, first time
Yes
13/05/2026
16/05/2026
Yes
Con Ray
Louisville, Kentucky
Artifacts of Analog Digitization
When I began this project, I was interested in exploring our relationship with media and the ways in which we preserve it. I began searching the IU media collections online, and what I found was that I was more intrigued by the remnants of the archival process than by the actual content itself. What stood out the most were the VHS tapes in the collection. Many of these tapes were archived in their entirety, even when their original recordings hadn’t used the entire tape. This often resulted in hours of pixelated static at the end of the tapes, which became the inspiration for this work. Artifacts of Analog Digitization is my interpretation of what it might be like to immerse oneself in these pixelated landscapes. By creating my own 3-dimensional pixel matrix, and simulating the deconstructing of these pixels, I offer a glimpse into the fragmented world that exists beyond the screen. Each frame of my animation is textured with a unique segment of archived static, creating a mesmerizing display of colors and abstract geometry.
Olivia Arnold is a digital based intermedia artist who explores embodiment, memory, and the emotional resonance of place. Through layered video collage, digital corruption, somatic movement, and site-specific sculptural forms, her work investigates how trauma, digital culture, and environment shape a fractured sense of self while suggesting paths toward grounding and repair. In 2025 she received an Artistic Advancement Grant from the Bloomington Arts Commission, and has participated in art events such as Bernheim CONNECT and Signal Overload Video Art Festival. In 2024, she received a Performance/Installation Honorable Mention in the New York City IO Film Festival for her piece resilience, and in 2023 she received a Student Research/Creative Fellowship Grant from Indiana University Southeast for her project No Strings Attached. Her work has been shown in various exhibitions and galleries across southern Indiana, was featured in The Horizon news site, and has even been installed as site specific pieces in abandoned buildings and in nature. She received her BFA in 2023, and is currently pursuing an MFA in Digital Art from Indiana University.
1 minute, continuous loop
Animation
When I began this project, I was interested in exploring our relationship with media and the ways in which we preserve it. I began searching the IU media collections online, and what I found was that I was more intrigued by the remnants of the archival process than by the actual content itself. What stood out the most were the VHS tapes in the collection. Many of these tapes were archived in their entirety, even when their original recordings hadn’t used the entire tape. This often resulted in hours of pixelated static at the end of the tapes, which became the inspiration for this work. Artifacts of Analog Digitization is my interpretation of what it might be like to immerse oneself in these pixelated landscapes. By creating my own 3-dimensional pixel matrix, and simulating the deconstructing of these pixels, I offer a glimpse into the fragmented world that exists beyond the screen. Each frame of my animation is textured with a unique segment of archived static, creating a mesmerizing display of colors and abstract geometry.
liv.prproj
null
ogarnold502.com
Fumie Ito Matters
Fumie Ito Matters
+818025548807
0930fumi@gmail.com
No
2022ー2025
No
17/05/2026
No
null
Tokyo
Colorful life
These bubbles abstractly represent the beginning of life. The baby feels a strong light, when a baby was born and starts own story. Just as a child draws what they like on paper, each person be able to freely draw and color their own life. I hope that it will be the society of the future.
Fumie Ito Matters has been dancing since age 15. After graduating from a dance college in Tokyo, she moved to New York City, where she began exploring the relationship between movement and video through editing, animation, and performance. Her work blends analog and digital techniques to translate physical expression into live projection performances. She has presented work across the U.S., Japan, and internationally at festivals and venues including the Digital Graffiti Festival, Gdansk Light Festival, SSA Mapping, Festa das Luzes de São Chico, and XR Festival Florence.
1min
Projection Mapping
After filming this liquid, I became pregnant with my child. As I began to explore the origins of life more deeply, I felt a strong resemblance between the growth of a fertilized egg and the movement of these bubbles. This work was completed through the opportunity of the open call for the Osaka Expo2025. Wishing you all a colorful life and colorful moments.
@fumi_liquid
null
https://0930fumi.wixsite.com/mysite
Kati Angelov
Kati Angelov
5622768427
kati_anguelov@hotmail.com
Yes
I have in 2024, 2025 and 2026 :)
Yes
13/05/2026
17/05/2026
Yes
Kim Harkins
San Pedro CA
Butterfly
2025 "Butterfly" is an experimental animation that weaves together analogue, live-action, and digital techniques.
Kati Angelov is a Hungarian digital artist based in San Pedro, California. With a strong foundation in animation and a passion for storytelling through technology, her work bridges the realms of art and innovation. Her projection designs have been featured in prominent events and exhibitions, including Let’s Glow SF 2023, Digital Graffiti (2024 and 2025), First Fridays 2024 at the NHMLA, Serum Festival 2024 and 2025 in Slovakia, a finalist at Mapsion 2024 and 2025 in Finland and was shown at the Shining Hat World Expo 2025 in Japan. Most recently, her work was selected for the Light @ Play festival in Arizona. In addition to her artistic practice, Kati is a dedicated educator at Cypress College, where she developed and teaches a pioneering class in projection design—the first community college course in the U.S. to focus exclusively on projection mapping. She finds great fulfillment in education, where she can witness the direct impact of her guidance as students discover their voice in the evolving field of digital art.
2 minutes 11 seconds
Projection Mapping
Butterfly is an absolute film, it forgoes narrative in favor of pure audiovisual expression, immersing the viewer in the sensory world of butterfly wings. Through abstract soundscapes, tactile visual textures, and delicate motion, the piece explores how it might feel to hear the flutter, touch the fragile surface, or witness the intricate beauty of butterfly wings in motion.
https://www.instagram.com/kati.angelov/
Kati Angelov
www.katiangelov.com
Chris May
Chris May
773 720-2473
cmay44@gmail.com
No
yes, first time
No
30/03/2026
No
null
Denver
Subhorizon
Subhorizon (2025) is an experimental video about perception at its limit, where speed blurs structure and repetition becomes rhythm. Built from a live synthesizer performance visualized on an oscilloscope, the work uses waveform as its structural core, shaping the motion, guiding the generative style transfer process, and reappearing as a visual anchor throughout. Inspired by early cinematic devices like the zoetrope, the piece transforms signal into a shifting world of glowing paths, architectural fragments, and pulse-driven motion. Fleeting human figures move through these charged spaces, suggesting navigation, scale, and encounter without settling into a fixed story. Rather than offering a narrative, Subhorizon creates a field of light, signal, and rhythm that asks less to be interpreted than experienced.
Chris May is a Denver-based artist working across experimental video, music, installation, and performance. Utilizing digital and generative processes, he translates audio frequencies into immersive visual environments that explore consciousness, time, and perception. Drawing from both spiritual inquiry and contemporary technology, May’s work aims to dissolve boundaries between thought and feeling, structure and spontaneity.
2:15
Generative & Algorithmic
I’m interested in working with systems that I can guide but not fully control. For Subhorizon, that meant starting with a live synthesizer performance visualized on an oscilloscope, then using that waveform to shape the motion and generative style transfer process. I’m drawn to this approach because it lets the piece emerge through a mix of structure, rhythm, and surprise. More broadly, I chose this style of work because I’m interested in the point where sound becomes image, abstraction starts to feel physical, and perception shifts from interpretation to attention. I want the work to feel immersive and alive, while still leaving space for viewers to find their own way into it.
chrismay
null
heychrismay.com
Komal Goswami
null
3524741685
komalgoswami46@gmail.com
No
I previously participated in the 2023 and 2025 Digital Graffiti Festival programs. I have not won an award at DG.
No
15/05/2026
No
null
Gainesville, FL, USA
Crossroads of Chaos
Now change is near, What must one fear?​​​ There may be nothing. There may be everything. But one can stand, if they wish to. Now I may be elsewhere, While you may be nowhere. Never were you here. But ever and forever, I will be there. Going through the Crossroads of Chaos to find you.
Komal Goswami (b. 2001, Gainesville, FL) is a Gujarati Indian American artist who "lives in the hyphen" culturally and tangibly. Primarily working in video, sound, 3D/CG, and generative art, she explores the evolving landscape of human expression, meaning, and thought in an increasingly digitally assimilated world. Often drawing from both Western and Indian mass and independent media, Goswami's research interests encompass audio, visual, and performance practices to explore cultural mythology through post-internet and post-diasporic art. These practices often culminate in her long-term series, The Hyphenverse, which serves as a speculative world that distinguishes between the "real" and the "reel" worlds through self-insertion and cultural & emotional abstraction. Goswami's artwork has been exhibited at the Cade Museum for Creativity & Invention (Gainesville, FL), 621 Gallery (Tallahassee, FL), and The Art Department (Renfrewshire, Scotland), among others. Screenings include the 2nd Annual Chroma Art Film Festival at Superblue Miami (Miami, FL), the Computer Art Congress 8 at the National University of La Plata (La Plata, Argentina), the 16th, 18th & 19th Annual Digital Graffiti at Alys Beach (Panama City Beach, FL), among others. Her artwork has also been published in This is Short, Labocine, and Hu Magazine. Komal Goswami earned her BFA in Art + Technology with a minor in Theatre from the University of Florida (UF) in 2023, where she served as President of the Digital Arts Media Network, curating and exhibiting in several new-media-dominant group exhibitions. Currently serving as the Administrative Assistant for her alma mater, the UF School of Art and Art History, Goswami will begin pursuing her MFA in Art with a specialization in Art & Technology at The Ohio State University this coming fall.
02:00
Experiential Cinema
Crossroads of Chaos is a generative video work that weaves familiar road footage with flickering hand-drawn textures, building a vivid field of color that mirrors the emotional turbulence and resilience of approaching profound personal change.
komalgoswamiart
null
komalgoswami.net
Sofiia Skaldutska
Sofiia Skaldutska
+382 68 540358
sophia.skaldutska@gmail.com
No
First time
No
22/05/2026
No
null
Vinnytsia, Ukraine
The Flutter Dance
The Flutter Dance is an ode to the wonder of spring, portrayed through a story of a small hero looking for its ideal place in his own world. The viewer follows the story among with the main hero - an adventurous bumblebee, peeking into the journey through his beautiful home that is a spring flower garden.
Sofiia Skaldutska is an artist, a designer and creative director working mainly as a concept creator and art director. With her firm background in Arts and a formal training in Visual Arts, she applies her skills to craft intricate concepts and create tailored visuals with an artistic view of aesthetics, and cultural and historical references.
1 minute (60seconds)
Projection Mapping
The inspiration for this project came to me from dance, and from witnessing the movement of flowers. Some reminded me of the shapes and forms of dancers when they move and dance during ballet, opera and other performances. The iris is the prima ballerina, and the other flowers are corps de ballet, which support the main character. Flowers move like the skirts and lightweight silks of dresses that are being flown apart by movements of the dancers. The flowers were chosen using the flower language to support the story through meaning of flowers in each scene
https://www.instagram.com/sofiaskaldutska?igsh=MXI2aHQ1emQ5cmV2eQ%3D%3D&utm_source=qr
null
null
Joanna Kabala
Johanna
+31653944177
joanna.kabala@vangdansk.com
Yes
I participated last year.
Yes
13/05/2026
17/05/2026
No
null
Eindhoven, The Netherlands
Lynx III. Escape from Plato’s Cave
In this episode, Lynx begins his adventure as a stencil sprayed on a concrete wall. He unexpectedly steps down from the wall and walks into the wilderness with apparent confidence. He strides growling threateningly into the cave, where he is surprised by its psychedelic, surreal atmosphere. Spotting the exit, he quickly walks outside, but the next cave draws him in completely. This one is a mix of Plato's allegorical cave and a pictorial representation à la Lascaux, in a clashing trip-hop rave style. The lynx disappears into the dense atmosphere and emerges moments later, ready to attack. By implication, he breaks through the cave wall and rolls out on the other side, which bears no resemblance to the starting point of his escapade, but offers a reassuring sense of release that allows him to perform impossible leaps.
I'm a visual artist extensively using generative AI renderings in daily practice, beginning each process with original imagery, often hand drawings, and editing across multiple layers alongside attentively edited audio tracks. My graffiti journey began in the late '80s as a member of Yo Als Jetzt, a group that created Street Poetry, hand-printed graffiti on paper. Several of those prints, as well as my individual graphic works, have been included in the art collection at Muzeum Sztuki in Łódź, Poland. The Yo Als Jetzt group worked with Transitory Formation Totart, promoting Street Poetry through various events and concerts, as well as diaporamic (pre-computer) projections on large screens and stage installations integrated into scenography. These contributions earned the Culture Prizes from the Mayor of Gdańsk. After completing an MFA in Fine Arts at the Art Academy in Gdańsk, Poland, and an MSc in Applied Informatics at De Montfort University in Leicester, UK, I joined Philips Design and Philips Research Lab in the Netherlands as an interaction designer. While researching the 'natural' interaction paradigm, I became interested in generative design. Played a role in a pioneering research program integrating fine arts into the industrial design process, in experimental projects that applied generative design to achieve an intelligent system adaptation. I perceive generative AI art as a valuable and rich creative method, a powerful visualization tool that significantly broadens the capabilities of contemporary authors. I also see it as a milestone on the post‑conceptual path, where I have inevitably found myself in my art research practice. Within the AI discourse, I stand firmly by the irreplaceability of humans, understanding art as an expression of human consciousness - something fundamentally inaccessible to AI due to its lack of a ‘self’ and the inherent limits of human self‑knowledge. My perspective is not free from concern about the consequences of anthropomorphizing computer systems, as such practices blur reality and may ultimately lead to unpredictable harms. I have presented this standpoint in publications and explored it in animations exhibited since 2023.
1min 57sec
Animation
Lynx III. Escape from Plato’s Cave continues my art research at the intersection of expressionism and post-conceptualism, using Generative AI as a process that supports my creative practice. My central position is that art is a human imprint, meaning that AI does not create art; it may only amplify and speed up human creativity rather than replace it. The outputs of generative models become art only through intentional human prompting, selection, interpretation, and narrative construction. And each of these stages asserts human authorship over computational output. While generative art belongs to a post‑conceptual stream, my work challenges the idea that concepts must dominate material expression. However, not in opposition but as an enrichment – so expressive post-conceptualism still holds best as a description of the style of my recent works. This is because the meaning often emerges after visualization, through engagement with the postproduction of the images and sounds. The narrative of Lynx III surfaced through intuitive video editing and my emotional resonance with the dramatic audio track. Its expressive dimension emerged from fully living through the postproduction process — I was, quite literally, lost in layers. The meaning of the animation and its audio-visual form is grounded in my own creative agency, not merely in AI rendering. Stepping out of Plato’s Cave, I recognized that shadows alone cannot define reality, especially those produced by systems without lived experience. Additionally, I didn’t limit myself to concepts alone, but surrendered to the creative flow.
https://www.instagram.com/joannaekabala/
null
https://joannakabala.nl/
Diego Alejandro Morales Flechas
Submerce
+573212073400
submerce@hotmail.com
No
Yes, this is my first time participating
No
28/03/2026
29/03/2026
No
null
Duitama
Hábitat Cinético
Hábitat Cinético is a critical inquiry into the progressive replacement of authentic ecosystems with digital simulations. This piece questions the displacement of vital natural sanctuaries—such as the paramos of Boyacá, our primary source of life—by artificial landscapes constructed from the glow of city lights and screens. It explores the deepening disconnection from the organic world as we increasingly inhabit synthetic environments that mimic life through pixels. It serves as a provocative reflection on the loss of our primary connection to nature, inviting the viewer to confront the consequences of a future where the digital construct becomes our only habitat.
Diego Alejandro Morales Flechas is an artist and communication strategist who uses video mapping not as a visual spectacle, but as a tool for social transformation. As the Creative Director of Submerce, his practice focuses on questioning contemporary social conflicts and the progressive replacement of our vital territories. Beyond mere aesthetics, Morales uses light and pixels to confront the viewer with the displacement of essential ecosystems—such as the paramos of Boyacá—by artificial landscapes and the blinding glow of urban screens.
10:08
Generative & Algorithmic
The inspiration for Hábitat Cinético stems from a critical observation of our deepening disconnection from the organic world. It is rooted in the fragile reality of the paramos of Boyacá—vital sanctuaries and our primary source of life—which are being systematically displaced by the encroaching glow of urban screens and artificial landscapes. I chose this style of digital projection and generative art because it allows me to use the very medium of our daily distraction to confront the viewer with the displacement of our natural territories. By inhabiting the tension between the pixel and the paramo, the work serves as a transformative communication tool, urging us to recognize that a digital simulation can never replace the essential pulse of a living ecosystem.
https://www.instagram.com/submerce/
https://www.facebook.com/Submerce
www.submerce.co
Andrii Pedchenko
Andrii Pedchenko
+382 68 284010
realsuperdru@gmail.com
No
First time participator
No
24/05/2026
No
null
Okhtyrka, Ukraine
The Flutter Dance
The Flutter Dance is an ode to the wonder of spring, portrayed through a story of a small hero looking for its ideal place in his own world. The viewer follows the story among with the main hero - an adventurous bumblebee, peeking into the journey through his beautiful home that is a spring flower garden.
Andrii Pedchenko is a Montenegro-based digital artist specializing in large-scale projection mapping and CG/AI content. With strong background in CGi and 3D mapping, he had participated in creation of major innovative visual solutions. His degree in Architectural Design gave him a crucial advantage in understanding the specifics of working with arfchitecture and light to combine them into artistry. Among his most notable works are innovative visual shows and visual support for "Americas Got Talent" contest and "The Art of Saving Lives" exhibition in V&A Museum, projection mappings for Zagreb Festival of Lights and Berlin Festival of Ligths.
1 minute
Projection Mapping
There is one memory that have deeply inspired this piece - moments from my childhood, when upon coming to my grandparents' house in the countryside, my grandfather and I would care for the bees in the early spring. The bees started to collect the first nectar of the flowers, and for me this instantly meant that spring has started.
https://www.instagram.com/realsuperdru/
https://www.facebook.com/realsuperdru?mibextid=wwXIfr&rdid=G5dCc5IH1ZMq3B6y&share_url=https%3A%2F%2Fwww.facebook.com%2Fshare%2F18TJovsxVL%2F%3Fmibextid%3DwwXIfr#
https://www.behance.net/realsuperdu
Darina Pushkina, Alexey Pushkin
Prorva (Darina&Alexey Pushkin's)
+79992478164
darinarodionova.work@gmail.com
No
First time
No
26/03/2026
No
null
Saint-Perersburg, Russia
Emoji
From handwritten letters carried by ship to an emoji sent in a heartbeat. The building tells the whole story of how people have always found ways to reach each other. Now emoji are the new Esperanto - one language, no borders, no translation needed. ️
Multimedia Prorva Studio specializes in creating digital and phygital solutions that don't just attract attention, but immerse viewers in unforgettable digital worlds. The team of professionals combines cutting-edge technologies — motion design, 3D mapping, AR/VR, VFX, projection systems, and interactive installations — to solve ambitious challenges for brands, event organizers, museums, and theaters. The studio works with a full implementation cycle: from concept development and content creation to technical installation and on-site support. Each solution is created individually for the client's target audience and the specific characteristics of the space.
32 sec
Projection Mapping
Every era found its own way to say: I'm here. I hear you. A letter crossing oceans for months. A radio crackling through static. A single emoji sent in a second. Our mapping show traces this journey on the façade. Forms changed. The need to reach each other never did. Emoji are not the regress of language - they are its newest evolution. Like Esperanto once dreamed of a universal tongue, emoji became what no alphabet could: a language without borders, understood by a child in Miami and a grandmother in Lisbon equally.
multimedia.prorva
no Facebook
https://in.multimediaprorva.com/
Alessio Premoli
chelidon frame x gaab
+393401507679
chelidonframe@gmail.com
No
No
26/03/2026
No
null
Milano, Italy
(un)still life?
“(un)still life?” is an audiovisual project created by the informal collective chelidon frame x gaab (Alessio Premoli and Gabriele Faoro), who respectively curated the audio and video parts. A still life with antennas and repeaters questions us and confronts us with the stratification, magmatic nature, and capillarity of immediate forms of communication, radio signals, and invisible flows that intertwine technology, language, and landscape, revealing a living, pulsating network of intangible connections. Radio antennas bloom like flowers and - with the passing of time and seasons- interact, grow, and decay, leaving room for a renewed silence.
Chelidon Frame is an experimental electronic music project based in Italy, that mainly works with field recordings, radio interferences, code, guitars, and processed sounds. His installations are experience-based and suggest a dialogue between the location (both virtual and physical) and the proposed sounds, aiming to convey a message in a simple yet effective way. The use of code, data analysis, and data-driven sounds (data sonification) allows information to be experienced anew. https://chelidonframe.site/ Gabriele Faoro is an industrial and computational designer, artist, drummer, and educator working at the intersection of form, code, and production. His practice translates algorithmic thinking into coherent, manufacturable systems, shaping objects, sounds, and visual languages with precision and intent. https://www.gaab.studio/
2 minutes
Experiential Cinema
The daily use of technology, the hidden flows of signals that surrounds us.
https://www.instagram.com/chelidonframe/ - https://www.instagram.com/gaab_does_things/
https://www.facebook.com/ChelidonFrame
https://chelidonframe.site/ - https://www.gaab.studio/
Austin Shaw
Austin Shaw
9176260398
austin@austinshaw.com
Yes
I have participated twice. I have not won an award in years past.
Yes
14/05/2026
17/05/2026
No
null
Pittsford, New York, USA
Swept Away
Swept Away is a kinetic typography piece that collides collage and abstract letterforms into a shifting visual current—fragments of type drift, fracture, and reassemble in rhythms of tension and release. It navigates dissonance and discord as generative forces, where instability becomes a catalyst for transformation. Out of the turbulence, moments of clarity surface—suggesting that even in upheaval, there is motion toward hope.
Austin Shaw is a motion designer, educator, and author whose work explores the intersection of analog and digital animation. Blending tactile processes with emerging technologies, his practice embraces experimentation as a means of uncovering new visual languages. Through both his creative work and teaching, he encourages a fluid, process-driven approach to motion—one that values curiosity, materiality, and the unexpected.
2:00
Animation
I use collage-driven kinetic typography to explore the tension between structure and disruption, where type becomes a material in motion—fragmenting, colliding, and reforming to reflect the instability and possibility of change.
@austinshaw7
null
www.austinshaw.com
Border Williams
Border Williams
8504809748
borderw@icloud.com
Yes
No. This will be Year 4. No awards. Not exactly sure on the years.
Yes
14/03/2026
17/03/2026
Yes
NA, not sure yet
Pensacola Beach, FL
Underground Hip Hop Visuals
This piece is a psychedelic visual experience built from projection, glitch effects, and abstract motion. Originally created alongside a DJ performance, this version focuses purely on the visuals—allowing the imagery to stand on its own. Inspired by underground hip hop, boom bap, and trap, the visuals carry a rhythmic, hypnotic energy through distorted textures, layered footage, and digital effects. Edited by Border Williams using licensed footage and custom effects, the work explores how visuals alone can convey movement, feeling, and atmosphere.
Border Williams is a visual artist and filmmaker working at the intersection of psychedelic imagery, underground music culture, and digital experimentation. His work spans short films, psychedelic visuals, and an upcoming documentary exploring altered states and perception. This marks his fourth year presenting at Digital Graffiti, where he continues to explore how projection, light, and movement can transform physical space into an immersive visual experience.
20:52
Experiential Cinema
The psychedelic and glitch-based style comes from my interest in altered states, perception, and how digital distortion can mirror the way the mind processes emotion and sound.
border_williams_
https://www.facebook.com/share/187bHUBMVe/?mibextid=wwXIfr
NA
Zlatko Cosic
Zlatko Ćosić
3146008420
zlatko@eyeproduction.com
Yes
Not first time. I participated 3 times in the past, and did not win an award.
Yes
14/05/2026
17/05/2026
No
null
St. Louis
Phantasm
The environment feels unreal, as if the world has become a distorted afterimage of itself. Pollution drifts like a phantasm at the margins of daily life, easily ignored. Its greatest danger is not only the damage it causes, but how quickly it fades into normalcy. When pollution becomes unseen, it loses urgency. It settles into the background, a shadow we accept rather than a threat we confront.
Zlatko Ćosić is a video artist whose work includes short films, video installations, theater and architectural projections, and audio-visual performances. Ćosić’s experience as a refugee influenced and shaped the content of his early artistic practice. His work began with the challenges of immigration and shifting identities, evolving to socio-political issues related to injustice, consumerism, and climate crisis. Ćosić's artwork has been shown in over fifty countries in exhibitions such as the Contemporary Art Museum St. Louis, Ann Arbor Film Festival, Video Vortex XI at Kochi-Muzeris Biennale, ZKM Center for Art and Media Karlsruhe, St. Louis International Film Festival, Torrance Art Museum, Alchemy Film and Moving Image Festival, /si:n/ Video Art and Performance Biennale, Institut Für Alles Mögliche, The Pulitzer Arts Foundation, Kunstverein Kärnten, Art Speaks Out at UN Climate Change Conference, and the Research Pavilion at the 57th Venice Biennale. He has received grants including the WaveMaker Grants at Locust Projects, a Kranzberg Grant from Laumeier Sculpture Park, and the Regional Arts Commission Artist Fellowship.
8:40
Experiential Cinema
Climate crisis, pollution, global warming...
zlatko.cosic
cosicz
www.zlatkocosic.com
Juan Pablo Silhy
Juan Pablo Silhy
(954) 860-6103
juanpablosilhy@gmail.com
Yes
I’ve attended and participated in the Digital Graffiti Festival previously in 2023 through SCAD.
Yes
14/05/2026
17/05/2026
Yes
Nolan Acosta
San Salvador, El Salvador
Aqualumina
Aqualumina transforms our environment into a glowing underwater world. Marine animals come to life, swimming gracefully as waves of luminous particles flow. This mesmerizing journey invites viewers to uncover the hidden beauty of bioluminescence, celebrating nature's complexities and reminding us of the wonders that exist at a microscopic level beneath the ocean’s surface. As the piece unfolds, audiences are immersed in the quiet rhythms of the ocean at night, evoking a deep sense of calm and relaxation.
I am a motion designer and SCAD alumnus, my work explores the intersection of nature and technology. I have a deep appreciation for the ocean and the world around me. Drawing inspiration from organic forms and nature, I create immersive visual experiences that translate the rhythms of the natural world into a digital space. My work invites audiences to reflect on the beauty and complexity of nature, offering a moment of calm and relief from the overstimulation of the digital world.
1 minute 34 seconds
Animation
I’m intrigued by how so many processes in the world operate at a minuscule level, often unnoticed in our daily lives. Even simple actions like breathing or walking involve complex systems that are easy to overlook. My work draws inspiration from the ocean, particularly the movement and beauty of bioluminescent particles. I chose this style to translate those organic movements into an immersive experience that encourages viewers to slow down and reflect on the complexity of nature.
null
null
https://www.behance.net/juanpablosilhy
Katina Bitsicas and Scott McMahon
Katina Bitsicas and Scott McMahon
517-980-4950
katina.bitsicas@gmail.com
Yes
2016-2026 (won honorable mention in 2016)
No
11/05/2026
17/05/2026
No
null
Bloomington, IN
Sea Change: Uncovering the Unseen
Glass plate negatives documenting a variety of fish species at the turn of the 20th century were lost in a specimen collection in the basement of a University Biology building, rediscovered over 100 years later. These plates serve as a record of the water damage, deteriorating the photographic image in a serendipitous way. Water, the life-force for these fish, also becomes the culprit of decay. Samples of ocean water collected from San Diego, where the ichthyology research was conducted, are examined at a microscopic level, combining an element of artistic discovery with the scientific research. These photographic plates have been transformed over the past 100 years, much like our aquatic ecosystems. We use the archive to re-frame and repurpose this scientific research and methods of discovery through artistic interpretation.
Glass plate negatives documenting a variety of fish species at the turn of the 20th century were lost in a specimen collection in the basement of a University Biology building, rediscovered over 100 years later. These plates serve as a record of the water damage, deteriorating the photographic image in a serendipitous way. Water, the life-force for these fish, also becomes the culprit of decay. Samples of ocean water collected from San Diego, where the ichthyology research was conducted, are examined at a microscopic level, combining an element of artistic discovery with the scientific research. These photographic plates have been transformed over the past 100 years, much like our aquatic ecosystems. We use the archive to re-frame and repurpose this scientific research and methods of discovery through artistic interpretation. Katina Bitsicas is a Greek-American new media artist who utilizes video, installation, projection mapping, BioArt, AR, photography, and performance in her artworks to explore grief, the archive, and memory. She has exhibited worldwide, including The Armory Show, Candela Books + Gallery, Plexus Projects, Wheaton Biennial curated by Legacy Russell, CADAF: Digital Art Month Paris, Torrance Art Museum, Hatch Art Center, Eye’s Walk Festival, 57th Dimitria Festival in Thessaloniki, HereArt, Art in Odd Places Orlando, Digital Graffiti Festival, Indie Memphis Film Festival, St. Louis International Film Festival, and New Orleans Film Festival. In 2022, her artist book Luci: The Girl with Four Hearts was published with Flower Press. Notable residencies include Open Air Media Festival, University of Arkansas-Fort Smith Windgate AiR, UCSF Library, Atlantic Center for the Arts, Prairie Ronde, and Hinge Arts at the Kirkbride. Katina received her BA from Kalamazoo College, Post-Bacc from SACI Florence, Italy, and MFA from the University of South Florida. She is an Associate Professor in the Media School within the Kinetic Immersion and Extended Reality Lab (KIX LAB) at Indiana University-Bloomington. Scott McMahon is Curator of Photography at the Lilly Library. His primary areas of research involve historic/antiquarian processes and the production of his own photographic works using wet plate collodion, gum bichromate, anthotype, and cyanotype, as well as camera obscuras and homemade pinhole cameras. Selected exhibitions include Poetics of Light, Palace of the Governors New Mexico History Museum, Santa Fe, NM & National Media Museum, Bradford, UK; Amerykańskie Metafory, Galeria Pusta, Katowice, Poland & Old Gallery ZPAF, Warsaw, Poland; Forgotten Attributes, Three Columns Gallery, Harvard University, Cambridge, MA; Cellulose Documents: Forget Me Not (in collaboration with Katina Bitsicas) New Orleans Film Festival, New Orleans, LA; Second Nature, The Halide Project, Philadelphia, PA; and Response Time (with Ahmed Salvador), Sol Mednick Gallery, Philadelphia, PA. He was a resident artist at Haystack Mountain School of Crafts in Deer Isle, Maine; iPark Artists’ Enclave in East Haddam, CT; Border Art Residency in La Union, New Mexico; and Main Street Arts in Clifton Springs, NY. Scott received his M.F.A. in Photography from Massachusetts College of Art & Design in Boston, MA and his B.F.A. in Photography from The University of the Arts in Philadelphia, PA.
3:40
Projection Mapping
For this project we drew inspirations from films like Decasia by Bill Morrison and (nostalgia) by Hollis Frampton that seek to breathe new life into forgotten, decayed, and crumbling film and photographic materials. We see the importance in preserving and reinterpreting this discarded historic imagery, to leave a lasting memory for future generations of these modes of making. We also wanted to explore the ways in which natural materials, like water on glass plate negatives, cause destruction to the archive. Additionally, we were inspired by the research of Rosa Smith Eigenmann, the first female ichthyologist, whose glass plate negatives were the impetus for this project.
@katinabitsicas @scottmcmahonphoto
null
www.katinabitsicas.com www.scottmcmahonphoto.com
S4RA
S4RA
+351918147244
S4RAN3T@gmail.com
No
2023 special recognition
No
17/05/2026
No
null
Lisbon, Portugal
lil~mér~maid~~ ~
emerging from the liquid space between myth & simulacrum, a mermaid w̶h̶o̶ ̶o̶n̶c̶e̶ ̶g̶a̶v̶e̶ ̶u̶p̶ ̶h̶e̶r̶ ̶v̶o̶i̶c̶e̶ ̶&̶ ̶t̶a̶i̶l̶ ̶  reappears multiplied across digital surfaces, where the body fragments & expands through states of desire & silence. an echo, foam & ghost of an unstable presence. it unfolds a restless hybridity, haunted by scripted roles & metamorphosis to exist in t̶h̶e̶ ̶a̶g̶e̶ ̶o̶f̶  hyperreality.
S4RA works with video installation & immersive digital environments. Explores c̶o̶n̶s̶e̶n̶s̶u̶a̶l̶ power relations, desire & confinement, crossing the political body with liquid & post-capitalist landscapes. Waves are imagined as an affective system & interface of information - an economy between pleasure & surveillance. Moves in cycles of liberation, where the virtual is simultaneously territory & emotional mirror.
4
Animation
water as an emotional landscape
@s.4ra
null
https://s-ara.net/
Nowhere Mountain
Nowhere Mountain
8056369834
regesterphotography@gmail.com
Yes
this will be our fourth time at DG. 2017, 2018, 2024, 2026 we won a special recognition in 2017
Yes
14/05/2026
17/05/2026
No
null
St Louis,MO/Salt Lake City,UT
The Attic Brain
Our piece is inspired by, and uses samples from an old record of Leonard Nimoy reading from The Martian Chronicles. The hypnotic visuals were created around the soundtrack.
Nowhere Mountain is St. Louis, Missouri based visual artist Mark Regester and Salt Lake City, Utah based composer, producer, multi- instrumentalist, sound-artist and mad scientist Dave Madden.
16 minutes 7 seconds
Experiential Cinema
Dave built this tense, unsettling soundscape using a sample of Leonard Nimoy reading from The Martian Chronicles at it's core. Mark created the hypnotic visuals around the finished audio.
@nowhere_mountain
null
null
Eric Homan
Eric Homan
6145656535
ericfhoman@gmail.com
Yes
5th year participating, starting in 2022, 2023, 2024, and 2025. I have not won an award.
Yes
14/05/2026
17/05/2026
No
null
Dublin, Ohio, United States of America
Faces Found: Pareidolia Windows
The innate human tendency to impose a pattern on random or ambiguous shapes is a psychic phenomenon called Pareidolia. Finding faces and embracing pareidolia is beyond just having an overactive imagination. It’s about reinvigorating your imagination… celebrating your imagination… championing your imagination. Finding faces of fantasy embraces the unbelievable and unimagined. Discovering faces flexes one’s artistic muscles by exercising and utilizing the viewer’s imagination with a creative vision all their own. What you see is to be a human creativity catalyst. Through using pareidolia, this video art piece acts as an imagination gateway and inspiration installation. The pareidolia imagery is composed in the formation of a face while the rectangular frames are like windows and a doorway on the side of a building as if to peer into another world. This moving art work also deals with the spatial distances in which you view the work by providing uniquely different viewing experiences. If you view the visuals from further away, you will mainly see faces looking at you. Yet if you view from up close, you realize that the visuals within the faces from the natural world and architecture are bursting with pareidolia. It’s here in the closer examination that the creative interpretations come uniquely alive for each individual viewer’s perspective. What do you see?
ARTIST'S STATEMENT SENIOR MEDIA PRODUCT DESIGNER. DOCUMENTARIAN. VIDEO ARTIST. EDUCATOR. PHOTOGRAPHER. CREATIVE. WRITER. These are some of my professional, artistic, and design professions that I thrive for in the video, motion graphics, photography, sound mixing, and design production fields. To produce powerfully creative, self-expressive works, I seek out exploring the collective imagination and a complex spectrum of emotions. Through time-based compositions, color, light, and soundscapes, I seek fascinating subjects that appeal to many and add in my own senses of wonder, humor, creativity, originality, eccentricity, curiosity, sensitivity, heart, and humanity. I strive to express, document, and capture unique slices of life and wonderment. I aim to artistically reflect in visuals and words what I see and feel in life. As the primary director and creator of my video and photography work, I investigate what makes life unique with a special interest in capturing creativity and dreams. Every project I produce centers around the theme of exploration, revelation, and a search for meaning. I continue to create diverse projects that tackle documentary, experimental, commercial, and fine art subjects while engaging a wider audience, serving the community, communicating new ideas and visions, and sharing a passion for art and self-expression. BIOGRAPHY Eric Homan is a Senior Media Product Designer at McGraw Hill Education where he works in a project management role to conceive and develop video, photography, motion graphics, and animation for world-wide and national educational materials. He previously taught as a full-time educator for the past 20+ years, most recently as an Assistant Professor at the Columbus College of Art & Design in downtown Columbus, Ohio. He earned a Bachelor of Fine Arts degree in Time-Based Media Studies from CCAD in 1998 and received his Master of Fine Arts degree in Computer Arts at Florida Atlantic University in 2000. Eric employs his creative skills of using video, animation, photography, and augmented reality (AR) as a means of communication, creativity, and self-expression. He has received several awards and has exhibited his work nationally and internationally for his artwork, including a Telly Award in 2001 for his computer animation piece “Life Forms”. In 2004, Eric began a foray into documentary filmmaking with Treasures of the Hocking Hills and David Hostetler: Artist in Nature, both focusing on the artist communities in southeastern Ohio. Continuing to work as a documentarian and a video artist, his work has been broadcast on The Discovery Channel, NBC News, The Weather Channel, BBC Television, as well as in the United Kingdom, Malta, Romania, and India. His video art projection pieces have been shown for multiple years at the prestigious Digital Graffiti Festival in Alys Beach, Florida. His short Water Tree Roses #1 was selected as a finalist in 2022, Water Reflection Synthesis: Tree Transformations #9 in 2023, The Aurora Flame Tree and Dreamscape Skeleton Trees on Prismatic Flames in 2024, Faces Found: Pareidolia Fantasia in 2025, and Faces Found: Pareidolia Windows in 2026.
58 seconds
Experiential Cinema
Finding faces and embracing pareidolia is beyond just having an overactive imagination. It’s about reinvigorating your imagination… celebrating your imagination… championing your imagination. Finding faces of fantasy embraces the unbelievable and unimagined. Discovering faces flexes one’s artistic muscles by exercising and utilizing the viewer’s imagination with a creative vision all their own. What you see is to be a human creativity catalyst.
null
https://www.facebook.com/eric.f.homan/
https://www.erichoman.com/
Marfa Radina
Marfa Radina
+79653301311
iceicemelt7@gmail.com
No
This is my first time at Digital Graffiti.
No
16/05/2026
No
null
Falmouth, UK
Bit-Bird
A bird travels into a digital game world made of pixels and symbols, but must find a way to escape back to the real world.
I am a motion designer and concept artist who creates 2D animated works and projection mappings independently. Storytelling is at the heart of my practice: I craft narratives that invite the viewer to journey alongside the main character. My work often draws inspiration from close observation of the natural world. I have participated in international light art festivals such as Intervals Festival, BDG Lights Festival and OFFF Festival.
1 minute
Animation
The visual language blends three aesthetics: stark ASCII art, warm vintage pixels, and rhythmic vintage book ornamentation that frames the digital world, adding depth and a touch of bygone memory.
https://www.instagram.com/lcemelt
null
https://www.behance.net/marfa_radina
Nick Rands
Nick Rands
+33627932460
contato@nickrands.com
No
I participated in 2022, 2016, 2013, and 2010. No awards!
No
31/03/2026
31/03/2026
No
null
Caunes Minervois, France
3 windows
Digital animation compiled from 65 photographs of windows in Macau
Nick Rands studied Fine Art at Reading University and Art Education at Bristol University/Bristol Polytechnic. Taught art in UK and Botswana before working as art-gallery education officer. In 1992 he was Southern Arts-Brazil Exchange artist to Porto Alegre, Brazil. Moved to Brazil in 1998, and in 2016 moved to Caunes-Minervois, France. His practice involves the use of predetermined systems to produce paintings, bookworks, prints, photographic work and video
2'00"
Animation
Film traditionally uses rapid projection of still images to present movement. Many of my video works are compiled from slower transitions of still images (photographs or drawing) as animations producing movement
@nick_rands
Nick Rands
www.nickrands.com
Kara Kelley
Kara Kelley
8173194347
karakelleydesign@gmail.com
Yes
I participated in 2024 as a student.
Yes
14/05/2026
17/05/2026
Yes
Angel Jones
Fort Worth, Texas
Psychedelic Silk Synthesis
A tactile high-fashion journey: 2D hand-drawn silk patterns weave into a 3D disco landscape, sparking a psychedelic metamorphosis of digital surrealism.
As a digital motion artist, I explore the intersections of technology, nature, and architecture. By remixing pop culture aesthetics with natural imagery, I bridge the digital and organic worlds to create fluid, transcendent landscapes. Building on my experience as Art Director for the Fort Worth Museum of Science and History and a foundation in Painting (RISD) and Film/TV (NYU), I translate cinematic and fine art techniques into immersive, light-based installations. My freelance practice specializes in architecting comprehensive brand systems, leveraging 2D and 3D motion media to transform abstract concepts into vivid narratives.
under 2 minutes (can loop)
Projection Mapping
Part of my approach to experiential art is treating it as a form of high-end entertainment. For my work at Alys Beach, I leaned into the community’s sophisticated sensibilities, architecting a piece that serves as a tribute to the resort wear fashion archive. It is a psychedelic metamorphosis designed to evoke luxury patterns and the rhythmic movement of a beach landscape.
https://www.instagram.com/karakelleydesign/
null
https://karakelleydesign.com/
Michael
Michael Betancourt
3055629192
michael@michaelbetancourt.com
Yes
No, I attended a few times before. I won Best of Show for Instaglitches, Digital Graffiti Festival 2022; and Special Recognition for Haunted Landscape, Digital Graffiti Festival 2025.
Yes
14/05/2026
17/05/2026
Yes
Leah Betancourt
Savannah, GA
Islands/Datahavens
Paradoxically, the dualities of isolation versus connection created by digital technology and AI challenge traditional concepts of exchange and social relations while reinforcing them through agnotology, systemic disinformation, and a domineering political dissipation that redirect any opposition to the capitalist colonization of social realms (a process amplified by ‘machine learning’ and the technologies of AI). Visualizing this cycle of emergences and disappearances positions the individual as an island, surrounded by and overwhelmed within an alienating technology as the familiar dissolves into abstraction.
Michael Betancourt is a distinguished Cuban-American critical theorist, moviemaker, and research artist; a pioneer of “Glitch Art,” he has made visually seductive digital art since 1990. His movies have screened internationally at the Black Maria Film Festival, Contemporary Art Ruhr, Festival des Cinemas Differents de Paris, Director’s Lounge (Berlin), Millennium Film Workshop, and Experiments in Cinema, and he won a Special Recognition award at Digital Graffiti Festival 2025, and was Best of Show for Digital Graffiti Festival 2022.
2:15 minute loop
Glitch
I break things and play with the pieces; I realize this act is an historically nihilistic gesture, but that is not my interest: the flash of recognition—faces, words, stories, spaces—is my focus. My work challenges understanding the computer as only an instrument of valorization, seduction, or assault.
@glitcharts
null
https://michaelbetancourt.com
Patrick Jenkins
Patrick Jenkins
4165332440
pjenkins@interlog.com
No
No, this is my second year. I was in it in 2025.
No
15/05/2026
15/05/2026
No
null
Toronto, Ontario, Canada
Tara's Dream
An animated film about a dream.
Patrick Jenkins is an award winning artist, animator and documentary filmmaker. He creates films, flip books, graphic novels and visual art. His work explores the realm of the imagination.
1 min.
Animation
This short film was created using the paint on glass animation technique. A wet paintings is altered a bit at a time and filmed by an animation camera to create the movements. The story was improvised under the camera. The image of a flying woman was the inspiration for this piece.
https://www.instagram.com/patrick_jenkins_artist/
https://www.facebook.com/patrick.jenkins.35
www.patrickjenkinsanimation.com
Marilu Morgan
null
8507144557
mariludoodles@gmail.com
Yes
no, participated last year - no awards
No
14/05/2026
17/05/2026
Yes
husband Chatham Morgan - Is it also possible to get passes for my kids and the music producer for the piece and his wife?
Destin, FL
Child’s Play
Child’s Play is a whimsical exploration of the transformative power of play. Each frame was shot, edited, and animated by human hand, drawing from the artist’s children and backyard critters as both subject and source of inspiration. The piece invites the viewer to awaken their inner child and to experience the world with renewed curiosity, imagination, and wonder. Looping after Marilu’s work is an animation by the artist’s 7 year old son Harry. Inspired by Rui Yang’s “Bouncing Eye” from the 2025 Festival, Harry created his own interpretation featuring a flip book style hand-drawn background and an eye in motion.
Marilu Morgan is a Destin, Florida based illustrator and mom of three who draws and animates in her free time between chauffeuring children to extracurriculars. Marilu participated in Digital Graffiti in 2025. She will be releasing her Emerald Coast Mahjong set, a whimsical local interpretation of the game, this summer.
2 min 15 seconds
Animation
inspired by nature and my children
@marilumorgan
null
marilumorgan.com
Rita Reis
Rita Reis
+351965485225
mariacafunfa@gmail.com
No
It is my first time at Digital Graffiti.
No
20/03/2026
20/03/2026
No
null
Aveiro, Portugal
Fabric of being
This project proposes a reflection on the textile tradition as a cultural heritage of the territories and the decisive role played by women in its preservation. The textiles, like any piece of art, are testimonies of the distinct cultural identities of each territory, of collective memories but also of individual narratives of their artisans: what endures, what distinguishes us, what unites us, the territory we occupy. In patriarchal societies where almost all cultural heritage is defined by men and developed in their image, the textile tradition is often the only opportunity for women to gain voice and visibility, and to build a place of autonomy and freedom that allows them to express themselves, their reality and their lives: multiple layers of meanings expressed in shapes, colors, techniques, hues that function as a social support structure. Weaving, embroidery, crochet, fabrics are testimonies of narratives that keep societies together, functioning as an aggregating skin. Fabric of being focus on the communicative and expressive potencial of textiles, essencial to support societies : as personal and collective memory, as embodied collective knowledge, and also as the body’s open-ended script that highlights human life and women’s struggle.
Rita Reis is a Portuguese multidisciplinary artist who develops projects in different areas such as illustration, sculpture/installation, scenography and video mapping. She explores her creative projects as opportunities to address relevant themes, contributing to individual and collective reflections that can generate changes in society and allow the design of alternative paths for humanity to evolve. She believes that, to build fairer realities, we must be able to denaturalize behaviors, question them and rebuild ourselves as a collective. Her projects have been exhibited at various international festivals in France, Spain, Brazil, China and Portugal.
240 seconds
Projection Mapping
What inspired me to develop this project was to combat the invisibility and lack of recognition that the work done by women continues to have today. Despite the evolution of societies over the centuries, gender inequality persists and manifests itself in different ways. One of these ways is directly related to the relevance of the work done by women - the lack of recognition of these works, which serve as pillars of traditions and cultures, reveals forms of socially accepted gender violence, even in Western societies.
https://www.instagram.com/ritareis_mimotrapus/
https://www.facebook.com/rita.reis.mimotrapus
https://mimotrapus.com/
Ari Dykier
Ari Dykier
+48601750280
dykier@mac.com
No
It’s the first time I’m taking part in Digital Graffiti
No
17/05/2026
No
null
Warsaw Poland
Androids
Androids is a story of humans and androids living along together bringing the world harmony and peaceful life that helps to fulfil the dreams . Imagination and technology is the way to build happy and harmonious society. The work created in technique of collage is making the story universal and timeless.
ARI DYKIER is visual artist based in Poland. He attended Camerimage Film School and most of his career works as filmmaker. With passion for animation he focused himself on creating animated visuals in technique of collage referring to tradition of surrealism and tradition of art itself. Inspired by artists like Jan Lenica, Bruno Schulz and Brothers Quay he develops his own ideas exploring unconsciousness, following dreams and memories. 2017 and 2018 he made a project creating visuals for concerts of renowned polish baroque orchestra Arte dei Suonatori. For Live Cinema Festival he created audio video performance with contemporary musician Ewa Liebchen. For Patchlab Festival 2021 he made project inspired by stories of Stanislaw Lem as well as animations for AR city game. His work refers to tradition of surreal animation and wide range of art genres. Through the visuals built from vintage illustrations he attempts to recreate experience of dream and oneiric reality taking inspiration from childhood fairytales, movies, paintings, books or music. AV live performances, 360° instalations, AR, mappings,fulldome works, video clips, 1.First Prize at Vj Contest, Art Vision 2019 Moscow 2. Second Prize at Vj Battle Kyiv Lights Festival 3. Second Prize at Live Mapping Contest at LPM 2018 Rome 4. Second Prize at M3D Andrano Mapping Contest 2018 Italy 5. Special Prize in Novi Ligure Mapping Competition 2019 6. 1 Minute Projection Mapping 2022 and 2023 finalist, Tokyo 7. Best Art Film for “DREAM” at Dome Under Festival 2023 Melbourne 8. 3rd place - Jury Prize 1 Minute Projection Mapping, 2023 Tokyo 9. Second Prize at Mapsion Projection Mapping Competition 2023, Finland 10. Audience Prize SAT Fest Fullome Festival 2024, Montreal. 11. Third Prize for mapping at Chongqing International Light Art Festival In China
4 min
Projection Mapping
The idea came from my passion of vision to create artificial human that helps to fulfil dreams of humanity
https://www.instagram.com/ariavatari/
https://www.facebook.com/share/1EMnfKiuDm/?mibextid=wwXIfr
http://www.dykiers.com/
Jean-Michel Rolland
Jean-Michel Rolland
+33781963366
jimrolland13@gmail.com
No
I've participated 6 times (2012, 2018, 2021, 2023, 2024, 2025). I've won the most innovative work prize in 2012.
No
20/03/2026
No
null
Marseille, France
Amours perdues : l'espoir
"Amours Perdues" is a series of 9 videos produced a few months after my wife's passing. This tormented period was filled with numerous emotions and questions that gave birth to this series, composed entirely of videos borrowed from the Internet. Diverted from their original purpose, they bear witness to my anguish and will remain an archive of a year of my life. Whether art therapy or simply a form of catharsis, this work helped me accept a painful reality. The series addresses the subject from the perspective of the duality between sexual and death drives, the Eros and Thanatos so dear to Freud. "L'espoir" is the last video from this series and even if this prospect seems distant and difficult to attain, it implies a return to a peaceful life becomes conceivable.
Jean-Michel Rolland is a French artist born in 1972. A long time a musician and a painter, he brings together his two passions - the sound and the image - in digital arts since 2010. Through video art works, generative art, audiovisual performances and interactive installations, he questions the temporality, a genuine fourth dimension inherent to moving image, as well as the duality between his two favorite mediums, the sound and the visual. His formal research is guided by the desire to reveal the intrinsic nature of our perceptual environment and to twist it to better give new realities to the world around us. His works, always very experimental, are a reflection of the sometimes unexpected internal world of their author and are however the object of an important diffusion abroad. Several have been rewarded for their originality, by United Nations University (Dresden, Germany), Digital Graffiti in Miami (USA), Multimatograf (Russia), dokumentART (Germany and Poland), the University of North Carolina (USA), Festival do Minuto (Brazil), Artaq (France), ArchiShorts (Canada) and The International Video Art Review (Poland).
5mn 12s
Projection Mapping
I don't know what to add, I think eveything's in the work description above.
https://www.instagram.com/jimrolland13/
null
http://franetjim.free.fr/jim_eng.html
Tracy Miller-Robbins
Tracy Miller-Robbins
6147462869
tmillerrobbins@gmail.com
Yes
Not my first time. I participated in 2025, 2023, 2022, digital graffiti from home- 2020, 2016, 2015. I received a Curator's Choice Award in 2022.
Yes
14/05/2026
18/05/2026
Yes
Robert Robbins
Cincinnati, Ohio
the world is on fire
Photographs of a glitching television fed into a machine learning program emerge changed and slowed down, leaving fragments of the original sources - tv news dissolving into what at times feels like peeling digital paint.
Tracy Miller-Robbins is a visual artist specializing in digital art, paintings, prints, and site-specific animation installations. With over 30 years of teaching experience, she currently teaches at Sam Houston State University. Her work integrates technology as a creative tool alongside traditional media. Her art has been showcased nationally and internationally at venues like Blink Cincinnati, the Melbourne International Animation Festival, and Animafest Zagreb. Tracy holds a BFA in Painting and Drawing and an MFA in Electronic Art. She lives and works in Cincinnati, Ohio.
2:24
Animation
I hate television. I don't watch it. I don't have it on. When it glitches, I love the combination of the abstraction with fragments of reality. So I started photographing the glitches on tv. At the same time, I’ve been experimenting with AI image-making tools, not to refine images, but to disrupt the process. The title is a reference to the film by Robert Breer, Man and his dog out for a walk, where you have all these lines of abstraction moving and changing, but you're looking for a man and a dog. Eventually you see it. The world is on fire has that abstraction, but it hints at or teases TV images embedded in it. When you can't see them, you can feel them by making out text that is a garbled remnant of a headline on a news broadcast. And at times it feels like a modern painting on the wall at a gallery, beautiful color and surface. Sometimes you look at the work you have created and it is a reflection of your experience- in my case- there are all these beautiful moments in my life, yet the world is on fire.
tmr_animationstudio
https://www.facebook.com/tmillerrobbins
http://www.tracymillerrobbins.com
Scooter Long
Cosmic Tape Archive
1(850)855-9865
cosmictapecollaborations@gmail.com
Yes
This is my first time having art in Digital Graffiti.
No
06/05/2026
18/05/2026
No
null
Fort Walton Beach, Florida
Terraform Consciousness
Sustainability is not just a physical necessity for humanity and the Earth, but an emotional one too. To endure, we must terraform our consciousness. Reshape it into something more empathetic and capable of sustaining life in all its forms.
Cosmic Tape Archive is an ever evolving and eclectic collection of moods and ambiences sourced from across the galaxy.
1 minute and 4 seconds
Glitch
Two major inspirations and influences of mine are science fiction and space exploration. When I watch or read sci-fi about humanity and how they've expanded out into the cosmos, I think about the steps they took to get there. Not just in the sense of technological advancements, but philosophical and emotional growth as well. There are many great stories about what its like when humanity finally finds its place among the stars. The things I create are an attempt to bring tangibility to the abstract feeling of that journey. My goal is to give people a brief respite from the chaos and turmoil of our reality so they have a moment to dream of a brighter future. To envision a timeline where our current one seems more like science fiction, than that of the future.
https://www.instagram.com/cosmictapearchive/
https://www.facebook.com/CosmicTapeArchive
https://www.youtube.com/@CosmicTapeArchive
Jiří Hořavka
Sense
+420774083001
jiri.horavka@stroystudio.com
No
yes this is my first time here
No
15/03/2026
16/03/2026
No
null
Liberec, Czech Republic
Urban Jungle
The work is based on my graffiti morphology, which I have been creating for years. It is about finding the right composition, a symbiosis of shapes on a format and an attack on the viewer's individual senses. For me, the basic senses are the catalysts for the various emotions that I want to evoke in the viewer. The sound is produced by 3ska
I am part of the _Stroy studio group. We reached the finals of the Kyiv Lights Festival, 1minute mapping in Japan, or the Czech Signal festival. We created video mapping for the National Museum in Switzerland or created giant murals related to glass. Murals and mapping define our work and create a symbiosis in it.
2:30
Projection Mapping
I've been a part of the local graffiti scene and street art since I was young. I enjoy creating things that are unrealistic based on real-world rules. The 3D graffiti I create is like a fire sculpture, an unrealistic change of state from plasma to solid. All of these are attacks that evoke emotions in me.
https://www.instagram.com/horavka_hori/
null
stroystudio.com, svetlostroj.cz
Awab Jammas
Awab Jammas
+48532321308
contact@awabjammas.com
No
It is my first time.
No
19/03/2026
No
null
Wrocław, Poland.
Continuum Exodus
A virtual reality art project that slowly blurs the line between the real and the unreal. It does not reconstruct history but opens a speculative, immersive environment where myth, architecture, and atmosphere unfold as shifting fragments, felt like memories or dreams. Viewers are invited to wander through an unstable landscape where meaning is not fixed, and time, memory, and perception intertwine, creating a place to meditate on presence itself. The work invites reflection on our own existence and personal histories through imagination, exploring how virtual realities can affect perception, emotion, and awareness through places that are unreal yet persuasive, grounded yet impossible, spaces not to merely stroll but to feel. Created under the supervision of dr Karolina Cykowska-Halczuk at The Eugeniusz Geppert Academy of Art and Design in Wrocław, MFA Diploma Project. 2025.
Born in 2001, Awab Jammas has developed a multidisciplinary artistic practice shaped by his education and creative exploration. He works across Virtual Realities, Architectural Concepts, Photography, and Light Art. His work investigates how digital mediums influence perception and emotion, and how virtual realities can be intentionally designed in great detail to evoke reflection, immersion, and creative presence. Rather than replicating the existing world, his art proposes alternative realities: unreal yet persuasive, grounded yet impossible, spaces not to merely stroll through, but places to feel. Within this approach, a shift in the role of virtual embodiment emerges, moving from passive simulations to active, poetic experiences that invite exploration and introspection.
1:42
Animation
The American West has been a huge inspiration for me, both in historical contexts and in cinema. On the other hand, ancient civilizations have taken up a lot of space in my mind, so in many ways I consider this project a self-portrait.
@awabjammas
null
https://awabjammas.com
Simone Martinotta
Simone Martinotta
+393661715665
simo.mar2003@gmail.com
Yes
This is my first time.
Yes
14/05/2026
17/05/2026
Yes
Stefano Lazzarini (to be confirmed)
Rome, Italy
Shifting Selves
In an increasingly digital Universe where individual identities are more and more frequently indistinguishable, what role does the individual plays, understood in his fictitious uniqueness? This work attempts to explore the theme of the depersonalisation of the individual within the virtual World through a particle system that gradually disintegrates and then recomposes itself into the essence of the physical body belonging to the everyday dimension of human existence.
In a world where scientific progress seems to have shattered any space-time barrier previously set by Nature, particle compositions stand as a perfect exegesis of the ephemeral condition that characterizes the contemporary era.
1:34 loop
Interactive
Shifting Selves explores the fragile relationship between physical and virtual identity in an increasingly digital world. Inspired by philosophical reflections on contemporary “liquid” identity, the work transforms a scanned human body into a dynamic particle system that continuously disintegrates and recomposes itself. This visual process reflects the instability and multiplicity of the self within digital environments, where individuality becomes fragmented and constantly renegotiated. Through computational aesthetics and real-time manipulation, the piece investigates how technology reshapes our perception of the body, identity, and presence.
https://www.instagram.com/simonemartinotta/
null
https://simonemartinotta.com/
Carlos Vargas
null
8283791102
Hello@carlosvargas.me
No
This would be my 5th Digital Graffiti. I have previously participated in 2025, 2022, 2021, and 2018. I have not won any awards.
No
17/05/2026
No
null
Boone, NC
See How They Dance
See How They Dance was inspired by magic eye illusions—the kind where, if you let your eyes soften just right, something hidden starts to come through. This piece leans into that idea: the complexity of what we don’t see right away, and how perspective can change everything. Up close, it’s all movement and texture—hands, shifts, gestures that flicker and fold. But when you take a step back, a different picture starts to take shape. One that’s slower. Softer. Maybe even stranger. It’s two experiences living in the same space, depending on how you choose to look. This piece reminds us that not everything speaks loudly or all at once. Sometimes, it’s the quiet patterns and hidden rhythms that do the most dancing.
Carlos Vargas is a Cuban American and LGBTQ+ artist with a love for storytelling in all forms. Since beginning his creative journey in 2018, he has authored children's books, designed board games, and brought cities to life through video projection at festivals across the country. Carlos is the founder of Once Upon a Game, a boutique publishing house for board games and books for all ages, as well as Tiny Blot Studios, his creative studio focused on fine artwork. He lives in the Blue Ridge Mountains with his husband and their wonderful cats.
1:36 m:s
Experiential Cinema
I see the world through abstraction. Objects become raw shapes, pulled apart and stripped of their fixed meaning so they can carry something more emotional. This shift isn’t just visual—it creates new stories that become part of the zeitgeist. My work pushes these forms beyond reality to find that emotional center.
@themanwiththeblackfedora
null
Carlosvargas.me
Michael
Michael Betancourt
3055629192
michael@michaelbetancourt.com
Yes
I won a Special Recognition for Haunted Landscape, Digital Graffiti Festival 2025 and Best of Show for Instaglitches, Digital Graffiti Festival 2022.
Yes
15/05/2026
18/05/2026
Yes
Leah Betancourt
Savannah, GA
Islands/Datahavens
Paradoxically, the dualities of isolation versus connection created by digital technology and AI challenge traditional concepts of exchange and social relations while reinforcing them through agnotology, systemic disinformation, and a domineering political dissipation that redirect any opposition to the capitalist colonization of social realms (a process amplified by ‘machine learning’ and the technologies of AI). Visualizing this cycle of emergences and disappearances positions the individual as an island, surrounded by and overwhelmed within an alienating technology as the familiar dissolves into abstraction.
"I break things and play with the pieces; I realize this act is an historically nihilistic gesture, but that is not my interest: the flash of recognition—faces, words, stories, spaces—is my focus. My work challenges understanding the computer as only an instrument of valorization, seduction, or assault. " Michael Betancourt is a distinguished Cuban-American critical theorist, moviemaker, and research artist; a pioneer of “Glitch Art,” he has made visually seductive digital art since 1990. His movies have screened internationally at the Black Maria Film Festival, Contemporary Art Ruhr, Festival des Cinemas Differents de Paris, Director’s Lounge (Berlin), Millennium Film Workshop, and Experiments in Cinema, and he won a Special Recognition award at Digital Graffiti Festival 2025, and was Best of Show for Digital Graffiti Festival 2022.
2:15 minute loop
Glitch
My work is critically engaged attempt to offer its viewers an opportunity to reconsider their relationships to both technology and the build environment.
@glitcharts
null
https://michaelbetancourt.com
Kaleb Sweeney
Kaleb River
8023718695
kalebriver@gmail.com
Yes
This will be my 4th year in attendance, 2022-2026, I have not won awards in years past
No
09/05/2026
17/05/2026
Yes
Cristine Cambrea
Los Angeles, California
Afterimage
An original video image captured then reintroduced into itself through a highly processed and layered digital feedback. As the signal loops and degrades, the original scene dissolves into shifting patterns of light, memory, and distortion. The original image lost in translation through the digital world.
I’m a motion designer and visual artist working at the intersection of physical reality and digital transformation. My work often begins with real-world materials, footage I capture, textures I find, or light interacting with physical space. I take these assets and push through layered digital processes, feedback systems, and practical effects. For this projection mapping piece, I’m interested in how an image can evolve beyond its source - looping, breaking down, and rebuilding into something unfamiliar yet rooted in reality. By combining tactile elements with recursive digital manipulation, I aim to create immersive visuals that feel both constructed and organic.
2 minutes
Experiential Cinema
Practical effects and utilizing real world assets is a core foundation of my work and for this piece I pushed that tension as far as possible. As AI and digital tools continue to blur that line I felt called to creating something that could never be replicated without the core foundations that are ingrained in my work.
@kalebriver
null
https://kalebriver.com
Zoe Mathews
Zodawg
9047186168
zmathews@alysbeach.com
Yes
yes won it all
Yes
16/05/2026
18/05/2026
Yes
kelly
Santa Rosa Beach, FL
art art
lotta art
lotta artists
1:00
Projection Mapping
i liked it
insta
facebook
alysbeach.com
Xuan
Xuan
9494393900
xuanfilms@gmail.com
Yes
I have participated three times prior, including as artist-in-residence in 2023
No
Yes
16/05/2025
19/05/2025
Yes
Ben Storr
n/a
Disappearing
In cycles of shattering, the composition of oneself begins to disappear.
Xuan is a new media artist, filmmaker, and pianist working at the intersection of music, visual art, and technology. A trained classical pianist with a passion for visual music, she actively develops innovative, cross-disciplinary projects that broaden the scope of music and performance. Driven by themes such as femininity, power, alienation and multicultural identity, her work encompasses abstract scenography, experimental animation, music videos, narrative documentaries, interactive installations, and large scale projection mapping. Her work has been seen at the The Metropolitan Museum of Art, the Museum of Contemporary Art Chicago, the Smithsonian Museum of Art, Constellation, SFJAZZ, Le Poisson Rouge, Zürich Design Biennale 2019, Ad Astra Music Festival 2020, Sound Forms Hong Kong 2021, the Mizzou International Composers Festival 2021, CAP UCLA’s Tune In Festival 2021, the MATA Festival x Found Sound Nation 2023.
4:00
Experiential Cinema
In cycles of shattering, the composition of oneself begins to disappear.
@xuan.films
null
http://www.xuanfilms.com/
Eddy Katt & Arsen Vasquez
Eddy Katt & Arsen Vasquez
6095325368
eddykatt@gmail.com
No
Eddy Katt participated 2019, 2022, 2024
Yes
No
29/04/2025
30/04/2025
No
null
Brooklyn, New York
Kenosis
A collaborative exploration of the junction between photography and digital animation.
Arsen Vasquez is a veteran in fashion photography while Eddy Katt works behind a computer creating digital animation.  While the union of these two mediums is frequent in the world of commercial media, it is less than common for two artists to step outside the professional arena and create a piece solely for the love of motiongraphics.  When the accessibility of digital tools and art software makes it so easy for a single artist to create their vision from concept to delivery, why invite compromise with additional persona? Collaborating on a short, concept-based piece requires a certain restraint of self and release of artistic control. This study is an experiment in a medium rarely dabbled in without incentive or ego, 'just for kicks', between two creative colleagues.
roughly 50 seconds to a minute
Animation
"Kensosis" is the junction of photographer Arsen Vasquez and animator Eddy Katt surrendering total artistic control and compromising their digital mediums to create a unified vision of vibrant diversity.
@eddykatt AND ALSO @arsen-ist
Eddy Katt AND ALSO Arsen Vasqez
https://eddykatt.com/ AND ALSO https://www.arsenvasquez.com/
Thomas Lopez
Topaz
+33672055233
lopez12.thomas@gmail.com
No
Yes it's my first time
No
No
14/05/2025
No
null
Lyon, France
WE'RE OUT OF TIME
We're Out of Time is an experimental work by Topaz that plunges viewers into a chaotic visual and sonic universe. Through glitch aesthetics and noise textures, the film explores a digital apocalypse where the boundaries between reality and virtuality collapse. Destructured images and dissonant sounds create an immersive experience, reflecting the disruptions of our technological age.
Topaz, 3D graphic designer and musician, creates visual and sound worlds inspired by celestial physics and complex living ecosystems, offering dreamlike interpretations of the cosmos and micro-macrocosm correlations. His artistic research focuses on inter-species cohabitation in augmented audiovisual performances. In recent years, he has also worked on architectural projections and digital museography projects, for live performance and/or exhibitions, and as a VJ for electronic music events.
2 minutes and 45 seconds
Experiential Cinema
The principles of digital noise, grainy, saturated textures reminiscent of analog TV interference, deteriorated data streams and the deliberate deterioration algorithms used in digital art. The influence of art that criticizes the omnipresence of the digital, where system errors, information saturations and virtual ruins become grounds for creative exploration. Relying on violent, broken visuals, the film evokes the perceptual overload of a world in agony, recalling installations such as those by Ryoji Ikeda (datamatics) or certain noisy audiovisual works.
https://www.instagram.com/topaz__z/
null
https://vimeo.com/855746071?share=copy
Diego Mauricio
Prizma Visuals
+34675593256
prizmavisuals@gmail.com
No
This is my second time participating, no, I havent won any award, yet... =)
Yes
No
19/04/2025
19/04/2025
No
null
La Paz, Bolivia
Psychotropic Oracle
Psychotropic Oracle bridges ancient indigenous wisdom with contemporary digital art, drawing inspiration from the Shipibo-Konibo people of the Peruvian Amazon. Known for their spiritual practices centered around ayahuasca and healing chants called icaros, their culture is deeply rooted in shamanic knowledge. At its visual core lies kené—sacred geometric patterns received in visions, representing the vibrational structure of the universe. This project reinterprets these symbols through immersive media art, projection mapping, and audiovisual installations, creating portals into expanded consciousness. Blending ancestral knowledge with modern technology, Psychotropic Oracle becomes a living artwork—an invocation of the rainforest’s intelligence and an invitation to reconnect with nature and the cosmos.
As a visual artist working at the intersection of technology, symbolism, and storytelling, I create immersive experiences that bridge the ancient and the contemporary. My work often draws from indigenous cultures, sacred geometry, and visionary traditions, reinterpreting them through digital media, projection mapping, and motion design. I’m fascinated by the power of symbols—how they can transcend language and time, acting as portals to deeper understanding. Through a process of research, cultural dialogue, and creative exploration, I aim to honor these traditions while reshaping them for modern audiences. My installations and audiovisual works invite viewers to enter altered states of perception, reconnect with nature, and reflect on the invisible patterns that shape our reality. Whether projecting onto architecture, sculptural forms, or immersive environments, I see each piece as a ritual—a space for contemplation, transformation, and reconnection with something beyond the everyday.
The whole event?
Projection Mapping
My inspiration comes from a deep curiosity about ancestral knowledge systems, especially those rooted in indigenous cosmologies and altered states of perception. I’m drawn to the symbolic languages used in rituals, textiles, and chants—particularly from the Amazon and Andes—and I reinterpret these through projection mapping and digital media. This style allows me to merge ancient wisdom with modern tools, creating immersive spaces that invite reflection, healing, and a reconnection with nature and the unseen layers of reality.
https://www.instagram.com/prizma_visuals/
https://www.facebook.com/prizmavisuals
https://prizmavisuals.com/
Niko Tiainen
tiainen.xyz
+358445318070
tiainen.xyz@gmail.com
Yes
I’ve participated 2022 and 2024. No wins.
Yes
Yes
12/05/2025
18/05/2025
No
null
Rauma, Finland
Iridescence
Iridescence is interactive generative site-specific video installation that explores the relationship between environment, perception, and digital transformation. Utilizing locally collected photographic and satellite data, the installation continuously generates evolving visual compositions, shaped by algorithmic processes. These images shift, merge, and reconfigure in real time, creating a dynamic representation of the surrounding space. The installation takes its name from the natural phenomenon of iridescence, where microscopic surface structures manipulate light to produce colors that change based on the angle of observation. This effect, found in butterfly wings, peacock feathers, and certain minerals, serves as both a scientific reference and a conceptual foundation for the work.
I am a media artist with a background in classical piano, music pedagogy, graphic design, composition, and production. My works, exhibited in 30 countries, merge classical music structures with data visualization, layered processes, and spatial sensitivity. Drawing inspiration from technology, society, and literature, I explore contemporary themes abstractly, avoiding direct political messages. My practice combines individual and community art, creating multi-layered, process-driven narratives that invite reflection and exploration.
Generative (endless)
Interactive
The installation takes its name from the natural phenomenon of iridescence, where microscopic surface structures manipulate light to produce colors that change based on the angle of observation. This effect, found in butterfly wings, peacock feathers, and certain minerals, serves as both a scientific reference and a conceptual foundation for the work.
@tiainen.xyz
null
www.tiainen.xyz
Mandie Stanton
Mandie Stanton
2068522539
motionbymandie@gmail.com
Yes
1st Year
Yes
Yes
15/05/2025
18/05/2025
No
null
Los Angeles, CA
Hold Your Breath
An underwater masterpiece introducing projection mapping to an unforeseen backdrop, while exhibiting artistic swimming in a stunning new light.
Artist Statement Water has always been my medium—first as an artistic swimmer and now as an artist exploring the fusion of movement and projection. The undertaking of this project involves two very different arts, athletic and digital, and impossibly combines them. The result is an immersive experience where motion, light, and reflection blur the boundaries between performer and projection, redefining how we experience both digital art and the human form in motion. Bio Mandie Stanton is a dynamic motion designer and artist, based in the vibrant city of Los Angeles, CA. She is passionate about creating experiences that evoke emotion and leave a lasting impression. Whether a sleek branded animation or immersive installation, she is dedicated to producing media that excites and speaks volumes.
2 minutes
Projection Mapping
Water has always been my medium—first as an artistic swimmer and now as an artist exploring the fusion of movement and projection. The undertaking of this project involves two very different arts, athletic and digital, and impossibly combines them. The result is an immersive experience where motion, light, and reflection blur the boundaries between performer and projection, redefining how we experience both digital art and the human form in motion.
@mandiestanton_
null
www.mandiestanton.com
Kati Angelov
Kati Angelov
5622768427
kati_anguelov@hotmail.com
Yes
2024
Yes
No
14/05/2025
18/05/2025
No
null
Long Beach, California / Hungary
In Flow
This piece is an experimental piece focusing on the representation of flow. It is approaching the concept of flow from different viewpoints, both as a philosophical, animation and a design idea. In Flow has been created using analogue and digital processes to create a magical realm where anything is possible, where energy ideas and designs flow seamlessly.
Kati Angelov is a digital artist based in Long Beach, CA. with a background in experimental animation. Her projection designs were the official selections of Let’s Glow SF 2023, Digital Graffiti 2024, First Fridays 2024 at NHM LA (Natural History Museum), MOCA Lights 2024 Long Island, Serum Festival 2024 Slovakia, Luminex 3.0 Los Angeles. She is also an active member of LAVA (Los Angeles Video Artists). Kati is a professor at Cypress College and her projection design class was the first class providing a single focus on projection mapping offered at a community college level in the USA. She found her happiness in education where she can see a direct result of her work by helping students find their way in the intricate world of digital art.
2 minutes
Projection Mapping
My work is inspired by the beauty of nature. Experimenting with digital and analogue processes has been my interest since my first animated projects. I love to blend the elegance of the natural and the unlimited possibilities of the digital realm.
kati.angelov
https://www.facebook.com/kati.anguelov/
www.katiangelov.com
Madeleine Black & Pascal Bartschat
FIAT LVX
(1) 438-878-6577
fiatluxmtl@gmail.com
No
Yes this is our first year :)
Yes
No
17/05/2025
17/05/2025
No
null
Montreal, QC, Canada
Echoes in the Shadow
"Echoes in the Shadow" by FIAT LVX unveils a visual narrative inspired by latent forms in digital data, unearthed through iteration as a deliberate act, akin to a sculptor coaxing form from wood or stone. The projection mapping duo employ AI to refine fleeting concepts into luminous creations, embracing the machine’s subtle echoes as a creative partner. This process transforms the architecture of a waterfront home into a vibrant canvas of the mind.
Madeleine Black and Pascal Bartschat, are a dynamic Montreal-based artist duo specializing in projection mapping, stage design, and expanded cinema, working under the name FIAT LVX. FIAT LVX have been transforming spaces in the Montreal event scene for nearly a decade. More recently, as early adopters in generative AI, they have successfully incorporated AI image, video and sound design in their projects. FIAT LVX continue to explore innovative and avant-garde approaches of blending new media art, generative video and film production in projection mapping, creating memorable immersive experiences. Notable projects include site specific large-scale building projections and interior installations; such as ‘ARCHITECTE I.A’. exhibited on the façade of UQAM - Pavillon President-Kennedy, Montreal 2024; ‘LES ESCALIERS EPHÉMÈRES’ in the lobby of the Cinema du Musee des Beaux Arts, Montreal 2023, and ‘FACADES’ awarded the C2 Coup de Coeur prize at MAPP MTL international minute map competition in 2021.
2 minutes
Projection Mapping
FIAT LVX chose the style for "Echoes in the Shadow" to deepen our exploration of art and technology, a theme central to our practice. Inspired by the Enlightenment’s pursuit of uncovering hidden truths through light and illusion, we use AI as a tool to exhume the beauty within often unintended digital artifacts. Applying innovation to further our pursuit of immersive experiences that transform spaces, engaging viewers in a dialogue between the past and the future, the ephemeral and the tangible.
https://www.instagram.com/_fiatlvx/
N/A
https://lexigo.io/fiat-lvx-portfolio
Austin Shaw
Austin Shaw
917-626-0398
austin@austinshaw.com
No
This will be the 2nd year I have participated. I was an Artist in Residence in 2023. I have not won any awards at Digital Graffiti in years past.
Yes
No
17/05/2025
No
null
Bellingham, Washington USA
All Insides Have Outsides
A collection of asemic typography exploring the tension of modern life.
Austin Shaw is a multimedia artist, author, and educator.
3 minutes and 40 seconds
Animation
This style of work allows me to explore a range of techniques and subjects that are meaningful to me.
@austinshaw7
null
www.austinshaw.com
Will Katt
Digi Katt
6076217256
williamkatt1@gmail.com
Yes
First time!
Yes
No
25/05/2025
Yes
Gala Glyphon
New Orleans, LA
Analog Abberations
Distorted console nostalgia from an era where the digital world was till in it's infancy, and analogue reigned supreme.
Digital animation has been a life long fascination, starting with the glowing screen and moving ascii of a Commodore 64, to the colorful graphics of the NES. Even so, I found myself taking many creative detours on the way to finding myself as an animator. Whether it was programming, networking, hairstyling, or working on editorials, each experience helped contribute to growing my creative soul. Eventually realizing that my love of tech could help facilitate my need to create, I found comfort in 3D animation, as well as 2D. As the technology behind these tools grows, and creating stunning, realistic pieces grows easier, I've found myself looking at my analog roots. So now I've found myself coming full circle using soldered analog mixers, and other techniques to explore how to break, glitch and bend the digital.
2 Min
Projection Mapping
The 90's felt like a "golden era" for those who grew up in it. There was a sense of hope as the world became modernized and technology seemed to be an answer to a lot of society's problems. Computers slowly entered into homes, but consoles were the kings of entertainment. Embedded in my brain are the times I'd spend with friends playing the latest and greatest game, or discovering a new gem in the aisles of a video store. With the current state of our world being anything but a golden age, it's easy to look back at those times and fall into a sense of nostalgia. However that youthful innocence is gone and those thoughts can be at times tainted, turning into their own little monsters.
null
null
null
Eddie Lohmeyer
Eddie Lohmeyer
8284006419
elohmey@clemson.edu
No
Participated in the event in 2021 and 2022. No awards.
Yes
No
12/04/2025
12/04/2025
No
null
Clemson, SC, US
Haru.01
Haru.01 explores novel ways in which glitch practices and artificial intelligence engines can visualize climate devastation while charting an ethics for using AI to address ecological disaster in our current Anthropocene. Animated through datamoshing and AI diffusion models, Haru.01 imagines speculative ecologies of the Appalachian region that draw critical attention to climate change through concepts of terraforming; or rather, modifying a planetary body to make it habitable for human life. Here, I reconfigure terraforming not as a process of colonization rooted in hegemonic, anthropocentric flows of power and capital, but rather as an artistic practice of destructive generativity: one that reassigns agency to non-human animal, plant, and fungal intelligence. Drawing from 19th century panoramic technology, Ukiyo-e Japanese landscapes, and contemporary videogame and drone aesthetics, Haru.01 works to express global inequalities through immersive worlding, ritual, and mythmaking.
Eddie Lohmeyer is an Assistant Professor of Visual Rhetoric and Information Design at Clemson University. His research and creative practice explore aesthetic and technical developments within histories of digital media. Using deconstructive approaches such as glitch and collage, his animations and video installations have been exhibited both nationally and internationally, most recently at Bucknell University Art Galleries, Milan Machinima Festival, Platform 101 Gallery (Tehran, Iran), and the Fotografisk Center (Copenhagen, DK). Drawing from pop culture debris, Buddhism, art history, as well as traditions of magic and the occult, Lohmeyer’s art explores intersections of digital worldbuilding, speculative ecologies, and modes of spiritual reflection to think through environmental futures that counter global inequalities and the climate devastation of late capitalism. Through experimental animation and the vibrancy of kinetic digital forms, Lohmeyer uses glitch practices and artificial intelligence engines to imagine alternative worlds that decenter the human and value emergent forms of plant and animal intelligence. Imagining glitch and error as a process of generative reincarnation, his work explores future possibilities for ecological symbiosis among human and nonhuman bodies through expressions of alternative cosmologies, ritual, and mythmaking.
11:05
Glitch
Anything I would like to say/share about this work is in the artist signage
@eddie_lohmeyer_
NA
https://www.eddielohmeyer.com/
Tracy Miller-Robbins
Tracy Miller-Robbins
(614) 746-2869
tmillerrobbins@gmail.com
Yes
It is not my first time. I have participated in five previous years - 2015, 2016, 2020 (digital graffiti from home), 2022, and 2023. In 2022 I received a Curator's choice award.
Yes
Yes
15/05/2025
18/05/2025
Yes
Rob Robbins
Cincinnati, Ohio
seen, stored, and remembered
Hand-drawn portraits of women, processed and reprocessed through machine learning - revisit the portrait sheet - blurring identity and how we’re seen, stored, and remembered in a world of digital fragments and emotional glitches.
Tracy Miller-Robbins is a visual artist specializing in digital art, paintings, prints, and site-specific animation installations. With over 30 years of teaching experience, she currently teaches at Sam Houston State University, Lesley University, and Ashland University. Her work integrates technology as a creative tool alongside traditional media. Her art has been showcased nationally and internationally at venues like Blink Cincinnati, the Melbourne International Animation Festival, and Animafest Zagreb. Tracy holds a BFA in Painting and Drawing and an MFA in Electronic Art. She lives and works in Cincinnati, Ohio.
5 minutes
Projection Mapping
I began experimenting with AI in 2021, with the idea of having a machine learn how to create my very personal drawings that contain autobiographical commentary and/or observations, in this case- about photo portrait sheets, what they symbolize, but also the portraits themselves- what do they represent. What I hadn't bargained for, was a collaboration with the machine, as if it were a friend- responding, editing and changing input and output in response.
https://www.instagram.com/tmr_animationstudio/
https://www.facebook.com/tmillerrobbins
http://www.tracymillerrobbins.com/
Stephen Nonnenmann
Nanomation
215.385.1339
pinkyswearnft@gmail.com
Yes
3rd time participant. Finalist in 2023, 2024. No awards.
No
Yes
17/05/2025
19/05/2025
No
null
Massachusetts
Hopamine
Hopamine, the melding of "hope" and "dopamine", represents the fleeting moments of beauty, peace, calm we all seek internally amidst a chaotic storm of news cycle, responsibility, finances, and other pillars of life. There is no "calm before the storm", or after it, but rather a coexistence, often imbalanced, but for an instant, they blend in a way to help us through the next hour, day, week. Hopamine is the split second of calm after a deep breath. Go ahead. Try it. Close your eyes, take a breath, and let your calm take its abstract form.
Nanomation is a 3D animation artist from Massachusetts. He has used 3D animation as a nanotechnology researcher for nearly 20 years, but only recently extended his work to abstraction, exploring themes of inner psyche and emotion. The most recent works merge licensed audio with strong visual cues that evoke innate, often primal responses. Digital Graffiti and the Alys Beach community boasts canvas and audiences unlike any other worldwide. Thank you for visiting the work, please enjoy!
2 min
Animation
Hopamine is the feeling we seek between viewing the news cycle, doomscrolling, or navigating our various responsibilities. Amidst a storm of stress, grief, uncertainity, we still can close our eyes, take a breath, and find a moment of calm.
nanomation.art
null
null
Stella and Ava Elpedes
Stella and Ava Elpedes
8505335374
stella.elpedes@gmail.com
No
This is my first time!
Yes
No
17/05/2025
Yes
Joy Elpedes
Fort Walton Beach, FL
Synchromatic
"Synchromatic" is a dance projection film with an original audio composition exploring the fluid harmony between twin silhouettes and dynamic waves of color, visually embodying the rhythm of synchronized movement and shifting energy.
Stella and Ava Elpedes are identical twin dancers from Fort Walton Beach, Florida. Currently, they are both sophomores in the School of Dance at Florida State University, where they are studying how the field of dance and technology intersect.
2:08 minutes
Experiential Cinema
This piece was inspired by a previous dance film we created titled "Double Take," which experimented with the surprises and tricks of our resemblance that can be created through dance and cinematography. "Synchromatic" takes more of an abstract approach to this concept, where color, rhythm, pattern, and music are intertwined with this relationship to create a visually aesthetic form of art.
stella_elpedes, ava.elpedes
Stella Elpedes, Ava Elpedes
https://elpedes.my.canva.site/stella-ava
Joanna Kabala
Joanna E. Kabala
+31653944177
joanna.kabala@vangdansk.com
Yes
Yes
Yes
Yes
14/05/2025
18/05/2025
No
null
Eindhoven, The Netherlands
LynxLynx
LynxLynx is an animation depicting a lynx’s psychedelic trip through a city reminiscent of Gdańsk. The lynx looks like a sculpture, but he moves and goes into the city. Quickly, the lynx is lost. He melts and partially disappears, then tries to fit into different forms. He experiences an identity crisis and existential shock. This makes him stronger but does not make him fearless. Once he returns to his lynx consciousness, he still doesn’t like getting into water. However, he knows painfully well that he can do it. So, finally, he jumps in. There are different possible interpretations of what happens next, but, speaking shortly, the lynx lives through a series of experiences.
Joanna E. Kabala is a visual artist based in the Netherlands. Recently, she has been signing her artworks as Johanna. Her graffiti journey began in the late 1980s as YO, a member of the group Yo Als Jetzt, which introduced Street Poetry - hand-printed graffiti on paper combining text and graphics to achieve icono-linguistic unity. Several prints of Street Poetry and individual graphic works by Joanna have been included in the 20th and 21st Century Art Collection at Muzeum Sztuki in Łódź, Poland. The Yo Als Jetzt group collaborated closely with a performance group, Transitory Formation TOTART, propagating Street Poetry through various events and concerts. These contributions earned the Culture Prize from the Mayor of Gdańsk. Joanna earned an MFA from the Art Academy, Faculty of Painting and Graphics in Gdańsk, Poland, and an MSc from De Montfort University, School of Computer Sciences in Leicester, UK. She has worked as an interaction designer at Philips Design and Philips Research Lab in the Netherlands. While researching the 'natural' interaction paradigm, she became interested in generative design. Many years later, she integrated Generative AI Art into creative practice, seeing it not only as an adequate creative method and an excellent visualization tool but also as a milestone on the post-conceptual path where she inevitably found herself. She appreciates Generative AI Art generators as valuable and rich environments for artistic expression, significantly broadening the capabilities of contemporary authors. In the discourse about a potential takeover of humanity by AI, Joanna emphasizes the irreplaceability of humans, considering art as an expression of human consciousness, which she believes is inaccessible to AI. Recently, she presented her standpoint at the 27th Generative Art Conference in Venice, Italy.
1min 54sec
Animation
LynxLynx is part of an ongoing art research practice investigating the relationship between expressionism and conceptualism, using Generative AI Art as a creative method. Generative art is considered a post-conceptual stream in art history. In generative art, the concepts or predefined rules of images should be described before rendering. Today, the only way to render Generative AI Art is through textual prompts. Even image-to-image or image-to-video rendering cannot happen without writing a short description of what the renderings should envisage. The generative approach aligns with post-conceptual principles while simultaneously challenging the conceptual standpoint that asserts the superiority of concepts over visualizations and other material or sensory forms. The generative method allows for rich variations of images acceptable by the author, even if they depart from the underlying concepts. The outcome of this process is much more expressive than could ever be predicted, therefore, it could be called "Expressive Post-Conceptualism". Such a term would best describe the style of the LynxLynx animation. Especially so, because the narrative of the LynxLynx animation did not rise before visualization but happened during video editing, in a way more natural to expressionistic approach, where the concepts don’t need to be precisely defined, but dramatic expressions can be deciphered from already rendered images, and then lined up in a storyboard.
https://www.instagram.com/joannaekabala/
https://www.linkedin.com/in/joannaekabala/
https://joannakabala.nl/
Katina Bitsicas and Scott McMahon
Katina Bitsicas and Scott McMahon
517-980-4950
katina.bitsicas@gmail.com scottmcmahon9@gmail.com
Yes
No, 2016, 2018, 2020, 2021, 2022, 2023, 2024. 7 times. Yes, won honorable mention in 2016.
Yes
No
13/05/2025
18/05/2025
Yes
Scott McMahon (co-artist not guest, but we both need passes!)
Columbia, MO
Cellulose Documents: Forget Me Not
Found studio portrait negatives are combined with microscopic imagery of botanic material to parallel the use of cellulose in nitrate film with organic plant cell walls. Nitrate film was used by photographers and filmmakers from the 1880s to the 1950s, but was replaced by acetate safety film after it was found to be highly flammable and unstable. By preserving these found and unidentified portraits, we illuminate the obsolete material of nitrate film through the examination of cellulose at a molecular level.
In Cellulose Documents: Forget Me Not, a new purpose is given to a found archive from the 1930’s of discarded studio portrait nitrate film negatives. The crumbling and decaying negatives were preserved through digital scans and reinterpreted by the artists by combining them with microscopic imagery of botanic material. This parallels the use of cellulose in nitrate film with the makeup of organic plant cell walls. Nitrate film was used by photographers and filmmakers from the 1880s to the 1950s, but was replaced by acetate safety film after it was found to be highly flammable and unstable. By preserving these found and unidentified portraits, we illuminate the obsolete material of nitrate film through the examination of cellulose at a molecular level. Katina Bitsicas is a Greek-American new media artist who utilizes video, installation, projection mapping, AR, photography, and performance in her artworks to explore grief, loss, trauma and memory. She has exhibited worldwide, including The Armory Show, Candela Books + Gallery, Plexus Projects, Wheaton Biennial curated by Legacy Russell, CADAF: Digital Art Month Paris, PEEP Projects, Eye’s Walk Festival, 57th Dimitria Festival in Thessaloniki, Art in Odd Places Orlando, Indie Memphis Film Festival and St. Louis International Film Festival. Notable residencies include Open Air Media Festival, University of Arkansas-Fort Smith Windgate AiR, UCSF Library, Atlantic Center for the Arts, Prairie Ronde, and Hinge Arts at the Kirkbride. Katina received her BA from Kalamazoo College, Post-Bacc from SACI Florence, Italy, and MFA from the University of South Florida. She is an Associate Professor and Coordinator of Digital Storytelling and Associate Director of the School of Visual Studies at the University of Missouri. Scott McMahon works at the intersection of historic photographic processes, digital technologies and installation. Selected exhibitions include Palace of the Governors New Mexico History Museum, National Media Museum in Bradford UK, Galeria Pusta, Katowice, Poland, Old Gallery ZPAF, Warsaw, Poland, Three Columns Gallery at Harvard University, Bridgette Mayer Gallery, The Halide Project, and Sol Mednick Gallery. McMahon’s work has been published in Pinhole Photography, Rediscovering a Historic Technique by Eric Renner, The Book of Alternative Photographic Processes by Christopher James, Anthotype by Malin Fabbri, Poetics of Light – Contemporary Pinhole Photography by Eric Renner and Nancy Spencer, and Gum Printing by Christina Z. Anderson. He was a resident artist at Haystack Mountain School of Crafts, iPark Artists’ Enclave, Border Art Residency and Main Street Arts. He is a Professor of Art at Columbia College and received his MFA from Massachusetts College of Art & Design in Boston and BFA from The University of the Arts in Philadelphia.
4:17
Experiential Cinema
For this project we drew inspirations from films like Decasia by Bill Morrison and (nostalgia) by Hollis Frampton that seek to breathe new life into forgotten, decayed, and crumbling film and photographic materials. We see the importance in preserving and reinterpreting this discarded historic imagery, to leave a lasting memory for future generations of these modes of making. We also wanted to explore the ways in which natural materials, like plant cellulose relate to nitrate film, since nature is what caused the ultimate destruction of this found archive that was cast outside as refuse.
@katinabitsicas @scottmcmahonphoto
null
www.katinabitsicas.com www.scottmcmahonphoto.com
Jonah Allen
Jonah Allen
4045141958
jonah@jonahallen.com
Yes
No, I have participated 4 times. Won an award in 2019.
Yes
No
14/05/2025
18/05/2025
Yes
Chloe Darveau
Santa Rosa Beach
Where Sea & Sky Meet
For the past two years, I have embarked on an introspective photographic journey titled ‘Where Sea & Sky Meet,’ capturing the ethereal intersection of the horizon line. This series comprises approximately 200,000 photographs, each framing the horizon in a consistent composition. Through this expansive body of work, I’ve explored the subtle variances of time—observing how tides, wind, light, and color transform a seemingly unchanging scene into a dynamic tableau. These photographs transcend their medium, resembling abstract color studies more akin to paintings than traditional images. In their final evolution, these static captures have been animated with AI technology, infusing life into each scene. This digital enhancement invites viewers to immerse themselves in the serene motion of rolling waves, bridging the gap between observer and landscape, making the ephemeral timeless. This exhibition at Digital Graffiti presents these animated cinemagraphs, offering a window into a world where each moment is both a repetition and a revelation, encouraging a deep, meditative engagement with the natural rhythm of where sea and sky converge.
Jonah Allen is a distinguished photographic artist and avid surfer, deeply connected to the ocean that inspires his work. Operating from his dedicated gallery in Seagrove on Florida’s scenic Gulf Coast, Jonah captures the ephemeral beauty of the natural world, specializing in breathtaking seascapes that blur the boundaries between reality and artistry. His intimate relationship with the ocean informs each piece, imbuing his works with authenticity and passion. A fixture in the local arts scene, Jonah’s photographs not only grace many homes and public spaces around Alys Beach but also convey the dynamic energy of the surf. His gallery in Seagrove serves as a cultural hub, where art lovers and collectors gather to engage with the vibrant local culture and celebrate the ocean’s influence on art and community. Attendees of the Digital Graffiti Festival are invited to explore Jonah Allen’s contributions to the coastal landscape, both through his visible impact around Alys Beach and at his gallery, where the synergy between art and the ocean environment is continuously celebrated.
2-3 Minutes
Experiential Cinema
As a photographic artist and avid surfer, my work is a profound exploration of the ocean’s divine beauty along Florida’s Scenic Highway 30A. Each piece reflects a deep, spiritual connection to the sea, capturing moments where the sky kisses the ocean. This connection to the divine through nature drives my creative process, offering viewers a glimpse into the soulful interplay between light, water, and spirit. My artwork, displayed at my Seagrove gallery, invites you to experience this transformative journey.
https://www.instagram.com/jonahallenstudio/
https://www.facebook.com/jonah.allen.studio/
https://jonahallen.com/
TEST
kljsdf
3216546545
lkjsdfjsd@yahoo.com
Yes
sdfsdf
Yes
Yes
15/04/2025
17/04/2025
Yes
test
test
test
tese
test
ssdfd
Projection Mapping
sdfsdf
test
test
tst.com
Kaleb Sweeney
Kaleb River
8023718695
kalebriver@gmail.com
Yes
I have attended 3 years in the past working with John Colette as curators assistant and an exhibiting artist
Yes
No
12/05/2025
19/05/2025
No
null
Los Angeles California
Recursive Prism
Alternating images of collected stained glass photos animated and folding in an endless dance of light and symmetry. The animation resembles an organic restructuring accentuating the architecture of the wall it accompanies.
I am a digital artist inspired by tangible elements, using images and videos I capture from nature and the world around me to create immersive visual experiences. My work blends real textures with digital techniques, exploring the relationship between light, form, and movement. Through layering and abstraction, I transform familiar elements into dreamlike compositions that blur the line between reality and illusion.
1 minute 30 second loop
Animation
As an artist and designer I look to the world around me for inspiration. Utilizing textures, objects and tangible elements in a digital format to produce a non-replicable experience.
@Kalebriver
null
https://kalebriver.com
Johannes DeYoung and Natalie Westbrook
Johannes DeYoung and Natalie Westbrook
5027180323
johannesdeyoung@gmail.com
No
Johannes DeYoung has participated once and won the curator's choice award in 2024. This will be Natalie Westbrook's first time participating in Digital Graffiti.
Yes
No
18/05/2025
No
null
Pittsburgh
Mirror Mirror (Double Vision)
A video collaboration between artists Johannes DeYoung and Natalie Westbrook, this hypnotic three-minute journey across varied topologies of light and shadow conjures an imaginative and unmapped terrain. Animated fragments of faces, spirited eyes, flora and fauna are drawn together in time, through a jungle of line and shape that pulsates to a spellbinding rhythm. The human experience and the natural world intertwine and breathe as one.
Johannes DeYoung (US) is a multidisciplinary artist who works at the intersection of computational and material processes. His works have been presented internationally at venues such as: Museo de Arte Contemporáneo de Alicante, Alicante, Spain; Ars Electronica, Linz, Austria; Festival ECRÃ, Rio de Janeiro, Brazil; National Taiwan Museum of Fine Arts, Taichung, Taiwan; B3 Biennale of the Moving Image, Frankfurt en Main, Germany; Hesse Flatow (Crush Curatorial), Jeff Bailey Gallery, Robert Miller Gallery, Interstate Projects, Eyebeam, and MoMA PS1 Print Studio, New York, NY; as well as numerous festival screenings in countries such as Australia, Greece, Ireland, New Zealand, Turkey, and Vietnam. His work has been featured in The New York Times, The New York Post, The Huffington Post, and Dossier Journal. Natalie Westbrook (US) is a painter who received her BFA from The Cooper Union School of Art, her MA in Critical and Curatorial Studies from the University of Louisville, and her MFA in Painting and Printmaking from Yale University School of Art. Her work frequently explores dynamics of the natural world entangled in abstraction, fecundity and mortality. Westbrook currently maintains a studio in Pittsburgh, PA.
3 minutes
Animation
Mirror Mirror (Double Vision) is a short collaborative video animation produced by artists Johannes DeYoung and Natalie Westbrook through a cadavre exquis-styled exchange. The artists traded drawings and short animated sequences which were extruded into 3D geometries and combined into a procedural animation system for random assembly. The visual outcomes of these exchanges were combined into video sequences and edited to a percussive sound composition created by Johannes DeYoung. Over time, the organic nature of the exchange felt like navigating a jungle, which ultimately influenced visual directions in the work.
@johannesdeyoung ; @nataliewestbrookstudio
null
https://www.johannesdeyoung.com/ ; https://nataliewestbrook.com/
Fumie Ito Matters
Fumie Ito Matters
81+8025548807
0930fumi@gmail.com
No
the 15th, 16th and 17th finalist
No
No
09/04/2025
No
null
Japan
Sweets Kingdom
Fumi's original liquid and suminagashi (Japanese marbling technique) with children’s illustrations of traditional and modern Japanese sweets. Traditional Japanese sweets, wagashi, cycle throughout the year to reflect the shapes and colors of nature, giving them a sense of seasonality. The colors used in my marbling express the warming and cooling palettes of the flower, bird, and water-themed sweets that show up every spring and summer. Music by Geoff Matters
Fumie Ito Matters has been dancing since the age of 15. Graduating from dance college in Tokyo and relocating to NYC, she became interested in the interplay of movement and video, studying editing, animation, and performance. Fumie uses a mix of analog and digital techniques to translate the expression of physical movement into live projection performances. Fumie has performed video at 23 Windows, NYU, Rosekill, Share, Synaesthesia Gallery, Theater for the New City, Uke Hut, Googleween for Kids at Google Tokyo, Illumination Festival in Niigata, Children's Center 0123 in Tokyo, Theater Banana’s Night on the Galactic Railroad, and elsewhere in America and Japan. Her art has been displayed at the 15th, 16th and 17th editions of the Digital Graffiti Festival in Alys Beach, The Gdansk Light Festival in Poland, SSA Mapping in Salvador,Brazil and Anthology Film Archives and Caravan Of Dreams. Her art will be displayed at the World Expo 2025 in Osaka.
about 2min
Animation
The inspiration for this design came from the gingerbread house in the Hansel and Gretel book that I loved as a child. My mother is a nutritionist and we had a lot of books about cooking and baking at home, and I remember feeling happy when I saw pictures of cute cakes and cookies.
@fumi_liquid
null
null
Patrick Jenkins
Patrick Jenkins
4165332440
pjenkins@interlog.com
No
first time participating
No
No
18/05/2025
No
null
Toronto, Ontario, Canada
Circle Game
A magical dance of circles becomes an abstract movie through superimposing two drafting templates, resulting in chance animation.
Patrick Jenkins is an award winning visual artist, animator, and graphic novelist. He has worked in a wide variety of mediums including flip books, movies, painting, drawing and graphic novels. His first graphic novel "Tales from Phantom City" was published in 2023. He currently working on a sequel.
1 min.
Animation
“Circle Game” was made on a computer by animating two drawings of circular drafting templates. I was interested in the chance animation that results when two or more layers of these transparent circles interact with each other, causing new visual shapes and patterns. The film emerges from my research and interest in moire patterns, arabic geometry and ‘minimalist’ music (where repetitive musical patterns are overlaid, creating evolving resonances). By moving the circular templates across each other I created a shimmering, visually hypnotic effect. Trying out different combinations of layers and angles of movement, I worked intuitively to create the movie. As the film progresses, the imagery builds, becoming denser and denser, before returning, full circle, to a shot of the two templates at the end.
https://www.instagram.com/patrick_jenkins_artist/
https://www.facebook.com/patrick.jenkins.35
www.patrickjenkinsanimation.com
Paul Baule
Paul Baule
+491781903014
paulbaule@gmail.com
No
It is the first time.
Yes
No
17/05/2025
No
null
Berlin, Germany
Wood You
Wood You is a multi-media installation at the intersection of digital art, scientific data, and environmental advocacy. The project combines historical satellite imagery of deforestation in the Amazon with procedural 3D animation and audio-reactivity into nine responsive video playheads. Depending on the acoustic intensity of an audio trigger, each playhead jumps back and forth in time, showing year-by-year change of selected deforestation sites from 1985 to 2020. Wood You aims to translate the tense relationship between humanity and nature into a direct exchange between human and artwork. Designed as an interactive installation, the project employs decibel meters to react in real-time to the audience and its immediate sonic environment. Each of the project’s nine works displays largely intact forest areas when the audience remains quiet, but transforms into cleared farmland as ambient noise levels increase. Each visitor decides how to engage with the work, how to relate to the forest or deforestation, and, in turn, how the forest or deforestation responds to their presence. They are free to remain still, to show consideration, to coexist, to look and feel how that feels like. They are also free to do the opposite, to make noise, to dominate, to be incompatible – and feel how that feels like too. Based on this open-ended experimental approach Wood You intends to investigate in how far a „technical“ demand for a reaction may in fact cause or correspond to actual emotions of stewardship, indignation, self-empowerment, alarmism, interdependence, shame, protectionism, activism and much more. The provided 1-minute demo uses a self-composed sound-track as an audio input to showcase Wood You‘s audio-reactive behaviour.
Paul Baule is an award-winning multimedia creative with a fierce passion for cutting-edge technologies and novel storytelling formats. After graduating from the Royal College of Art in 2024, his work has gained support from the UK‘s Sustainable Markets Initiative and Innovate UK, and has been showcased at Saatchi Gallery and Outernet London. On the cusp of launching his own studio, Paul continues to push the boundaries of creative activism, crafting immersive narratives that inspire deep reflection in a critical decade of environmental action.
57 Seconds
Generative & Algorithmic
Scientific reports, campaigns and initiatives have not yet captured the attention that is needed for ecological issues, have not yet bridged the widespread psychological distance to these topics, and are still struggling to accessibly convey the facts. As a direct consequence, global conservation efforts remain desperately insufficient. It is part of my mission to redefine how we communicate ecological crisis, by bringing them closer to people, by making them unmissable, experienceable and emotionally tangible.
paulbaule
/
https://www.linkedin.com/in/paulbaule/
Diana Reichenbach
zmathews@alysbeach.com
2132569915
diana.reichenbach@gmail.com
Yes
No, I was artist in residence last year
Yes
Yes
14/05/2025
18/05/2025
Yes
Christopher Brannan
Savannah, GA
Sonolumin 0.1
Light, sound, and space converge in this visual music piece, blending digital interaction with physical reality.
Diana Reichenbach is an Emmy Award-winning multimedia artist whose work explores the intersection of digital technology, memory, and perception through immersive and architectural media. Navigating between animation and anthropology, she creates time-based, interactive experiences that challenge how we understand culture in the digital age.
Approx. 5 minutes
Projection Mapping
Inspired by my experience at last year’s festival, I was struck by how projections interacted with the trees across various installations. This led me to create a visual music piece that explores the inherent qualities of projection—blending light, architecture, and nature into a seamless sensory experience.
www.instagram.com/dianareichenbachart/
null
www.dianareichenbach.com
Hannah Ford
Hannah Ford
615-815-0056
hannahlizford12@gmail.com
Yes
I've participated in Digital Graffiti for one year as a student.
Yes
Yes
15/05/2025
18/05/2025
Yes
Blanca Varela
Savannah, GA
Haunted House
Inspired by simulations and the hyperreal, this experience is meant to transform the original structure into a haunting experience. Animated in Unreal, this piece is influenced by the architecture style of houses in Savannah, which is considered to be the most haunted town in the US by some. Observe the inside of this house, and you might find some evidence of the supernatural.
I am currently finishing up my master's in Motion Media Design at the Savannah of College of Art and Design. I want to continue exploring creating large, immersive experiences, while learning how to improve my artwork and finding my style. Currently passionate about making 3D artwork and playing around in Unreal.
2 minutes
Animation
My piece is inspired by the hyperreality made in theme park rides, which is the topic of my MFA thesis. Because of this, I knew my artwork had to be in an ultra-realistic style in order to convince the viewer that what they're seeing is real. The theme of my piece is heavily influenced by one of my favorite theme park rides, the Haunted Mansion in Disney World, and also the architecture of the old houses in Savannah.
@hannah_liz12
null
https://www.hannahliz.co
Alex Walk
Backbeat Motion
5133770709
alex@backbeatmotion.com
Yes
This is our first year. The additional artists who are a part of the project are: Chris Glenn Anthony Bachelier AJ Walder
Yes
No
13/05/2025
18/05/2025
Yes
Rodger Walk
Cincinnati, Ohio
Creative Control
Creative Control is an interactive projection-mapping installation that invites audiences to directly shape dynamic visuals through intuitive interaction. Using a controller, participants take command of stunning animations, colors, and patterns that instantly unfold across the iconic white architecture of Alys Beach. With each turn of a knob, the building’s façade responds in real-time, transforming passive viewers into active creators. The installation playfully explores the intersection of art, technology, and architecture, placing the power of visual storytelling into everyone’s hands. Creative Control celebrates spontaneous creativity and curiosity, reminding us all of the simple joy that comes from having control over a larger-than-life canvas.
Backbeat Motion is a Cincinnati based motion graphics and animation studio. We use animation, design and technology to tell stories that move, inspire and leave a lasting impression. From dynamic motion graphics to interactive experiences, we push the creative limits to bring each project to life. Whether it's branded content, cinematic storytelling, or experimental art, our goal is always to create visuals that connect and resonate with the viewer. Driven by collaboration and innovation, Backbeat makes memorable work that sticks with you. This project was created by the talented team of Chris Glenn, Alex Walk, Anthony Bachelier and AJ Walder.
It will be a constant loop to be manipulated by the viewer to create an ever evolving experience
Interactive
We work in a visual medium every day, pouring ourselves into what we create. With this piece, we wanted to flip the script and hand the reins to the viewer, letting them shape it into something personal. We’ve been part of countless festivals, seeing firsthand how our work lands with people—there’s nothing like watching that spark of excitement hit each person. So we leaned into that, opening the door for viewers to take the lead and make it their own on a bigger scale.
@backbeatmotion
null
www.backbeatmotion.com
Komal Goswami
Komal Goswami
+13524741685
komalgoswami46@gmail.com
Yes
This will be my second time at Digital Graffiti. I previously participated in the 2023 Digital Graffiti and have not won an award yet.
Yes
Yes
15/05/2025
18/05/2025
Yes
Hiral Goswami
Gainesville, FL, USA
Shambles
Must the big bad wolf surrender to the big bad world? This AI animation reveals a glimpse into the inner turmoil of a “wolfoid,” a being that acts or resembles a wolf, based on their experience with the current world. Their thoughts initially stemming from curiosity are now unraveling cynically. This sequence will be a part of a larger experimental cinema work about the “wolfoid” for Goswami’s speculative 3D character-based world known as “The Hyphenverse.”
Komal Goswami (b. 2001, Gainesville, FL) is a new media artist who primarily works in video, sound, 3D/CG generation, AI art, and programming. Currently based in Gainesville, FL, she makes audio, visual, and audiovisual experiences. Goswami earned her BFA in Art + Technology with a minor in Theatre from the University of Florida (UF) in 2023, where she served as President of the Digital Arts Media Network and curated new media exhibitions such as “2G00DHOTD@MN.V4” at 4Most Gallery (Gainesville, FL) and “LAiZY ((Experiments in ARTificial Intelligence))” at the Constance and Linton Grinter Gallery (Gainesville, FL). Her artwork has been exhibited at the Cade Museum for Creativity & Invention (Gainesville, FL), Gary R. Libby Focus Gallery (Gainesville, FL), 621 Gallery (Tallahassee, FL), The Art Department (Renfrewshire, Scotland), among others. Screenings include the “2nd Annual Chroma Art Film Festival” at Superblue Miami (Miami, FL), the “Computer Art Congress 8” at the National University of La Plata (La Plata, Argentina), the “16th Annual Digital Graffiti” at Alys Beach (Panama City Beach, FL), among others. Her artwork has also been published in “Labocine” and “Hu Magazine.” Komal Goswami's art investigates the concept of "living ON the hyphen," exploring identity, performance, and speculation between the physical and digital realms. “The Hyphenverse,” Goswami's long-term 3D-character-based world, is a speculative world that blurs the lines between the digital and physical realms with the employment of self-insertion and emotional abstraction to determine the "real" from the "reel." Intrigued by the expansion of new media art practices and with research interests spanning digital aesthetics, dreams, filmmaking, surrealism, theatricality, performance, metaphors, and humor often from Western media and Indian media influences, Goswami’s work reflects her fascination with the evolving landscape of human expression in an increasingly digitally assimilated world. Goswami is also in the process of writing further about her conceptual frameworks within her artistic practice and is currently the Administrative Assistant for the UF School of Art + Art History.
00:39
Generative & Algorithmic
Theatrics, performance notions, dreams, and reflections on the human condition contribute to Komal Goswami’s venture of subverting tropes of nonhuman fictional characters through “The Hyphenverse.” Loyal and fierce in "the real world," but often antagonized in "the reel world," the characteristics and depictions of wolves stand out to Goswami. AI animations, like dreams, often play into creating speculative narratives. The constant motion and noisy nature of AI animations can also aid in conveying a dream-like sequence. For “Shambles,” the zooming motion and continuous change of images visually cue the wolf-like character’s worst worries coming to fruition.
@komalgoswamiart + @komal.goswami
null
komalgoswami.net
Eric Homan
Eric Homan
614-565-6535
ericfhoman@gmail.com
Yes
I have participated in the past three years in 2022, 2023, and 2024. I have not won an award.
Yes
Yes
15/05/2025
19/05/2025
No
null
Dublin, Ohio, United States of America
Faces Found: Pareidolia Fantasia
This video art exploration of our natural and unnatural world examines unlocking and expanding our imagination and curiosity through the concept of Pareidolia. Can you see the human features hidden in these images? The innate human tendency to impose a pattern on random or ambiguous shapes is a psychic phenomenon called Pareidolia. It is the perception of apparently significant patterns or recognizable images, especially faces, in random or accidental arrangements of shapes, forms, and lines. Pareidolia is a mental phenomenon that allows us to see faces and other objects in completely unrelated settings. When you walk in the world, what do you see? What can you find hiding in plain sight? Find the “invisible” faces. Let your curiosity and humor lead you. What might you secretly discover? What creations can you create from the faces you find? What do you see? Rediscover your artist superhero inside you no matter what your age is. Use the unseen world as your own personal creativity workshop.
These are some of my professional, cinematic, and artistic professions that I thrive for in the video, motion graphics, photography, sound mixing, and design production fields. To produce powerfully creative, personal works, I seek out exploring the collective imagination and a complex spectrum of emotions. Through time-based compositions, color, light, and soundscapes, I seek fascinating subjects that appeal to many and add in my own senses of wonder, humor, creativity, originality, eccentricity, curiosity, fact-finding, sensitivity, heart, and humanity. I strive to express, document, and capture unique slices of life and wonderment. I aim to artistically reflect in visuals and words what I see and feel in life. As the primary director and creator of my video and photography work, I investigate what makes life unique with a special interest in capturing creativity and dreams. Every project I produce centers around the theme of exploration, revelation, and a search for meaning. I continue to create diverse projects that tackle documentary, experimental, commercial, and fine art subjects while engaging a wider audience, serving the community, communicating new ideas and visions, and sharing a passion for art and self-expression.
1 minute 59 seconds
Experiential Cinema
The mere act of looking around your neighborhood or environment and noticing extraordinary forms and faces out of “nothing” (the concept known as Pareidolia) can allow one to feel the power of their individual ingenuity and resourcefulness. By learning to see patterns through one’s own specific set of perception, one can allow them to grow as artists, designers, innovators, and dreamers. This work provides visual examples to guide children, teenagers, and adults of all ages that they also can be imaginative and creative even if they don’t all have artistic skills. It’s about letting us know that we can see some rather extraordinary things… but only if we let ourselves.
null
https://www.facebook.com/eric.f.homan/
www.erichoman.com
Alexander Mendoza
a.m_render
4076151347
alexmendoza615@gmail.com
Yes
I was a part of Digital Graffiti for both 2023 and 2024
Yes
Yes
15/05/2025
18/05/2025
No
null
Orlando, Florida
Fractals
This animation takes the default cube—a simple, unassuming form—and transforms it into a crystalline structure that shifts through multiple phases. By exploring the interaction of light, geometry, and motion, the piece creates an illusion of constant change while maintaining an underlying order. It invites the viewer to see beauty in the familiar, revealing how even the most basic shapes can become dynamic and unexpected.
Alexander Mendoza is a Florida-based visual artist specializing in 3D art and Motion Graphics. Using tools like Blender, DaVinci Resolve, and Adobe Photoshop, he brings his passion for music, nature, and technology to life. Whether creating immersive concert visuals or striking still renders, he pushes his creativity to the fullest under his artist name, a.m_render, transforming ideas into captivating digital experiences.
1 minute, 21 seconds
Animation
A fractal is a complex geometric pattern that repeats itself at different scales, meaning its smaller parts resemble the whole structure. Fractals can be mathematical or natural. They often have infinite detail and appear in nature, art, and computer graphics. I wanted to combine the two meanings and create a style that can bring out the best for both. I also took inspiration from EDM Producer Jesse Kardon (under his DJ name Subtronics) whose intricate sound design and sound manipulation through distortion, modulation, and granular synthesis inspired me during the creation of the project.
https://www.instagram.com/a.m_render3d/
null
https://alexmendo.art/
Kati Angelov
Kati Angelov
5622768427
kati_anguelov@hotmail.com
Yes
2024
Yes
No
14/05/2025
18/05/2025
No
null
Long Beach, CA
In Flow
This is an experimental piece focusing on the representation of flow. It is approaching the concept of flow from different viewpoints, both as a philosophical, animation and a design idea. The theory of flow could be interpreted in so many ways. In a philosophical sense it could be viewed as the optimal experience of life. From an animation perspective it could be interpreted as organic movement. A subconscious freedom where the mind and body are in perfect harmony, letting themselves loose in the act of movement.
Kati Angelov is a digital artist based in Long Beach, CA. She has extensive education in the field of animation. Her projection designs were the official selections of Shining Hat Expo 2025, Mansion 2024, Digital Graffiti 2024, First Fridays 2024 at NHM LA (Natural History Museum), MOCA Lights 2024 Long Island, Let’s Glow SF 2023. She is also an active member of LAVA (Los Angeles Video Artists) and her most recent participation was at Luminex 3.0. Kati is very interested in emerging new technologies. She loves exploring the unique ways that new tools can be used to create engaging visual experiences. She is an enthusiastic proponent of interdisciplinary work and loves the creativity that comes from working together. She believes that collaboration leads to innovative ideas and helps to create more cohesive and dynamic projects. Projection mapping is the perfect venue for her, where art and technology combines to reshape the mundane into magical new worlds.
2 minutes
Projection Mapping
In Flow has been created using analogue and digital processes to create a magical realm where anything is possible, where energy ideas and designs flow seamlessly. My inspiration comes from the unbelievable beauty of nature.
kati.angelov
kati.anguelov
www.katiangelov.com
Isabel Clavo
Isabel Clavo
+1 917 207 2998
isabel@interaktika.com
No
I participated twice. 2021 and 2023
Yes
No
18/05/2025
No
null
New York City
Painted Dancer
Dancing in artistic treatments styles
Isabel Clavo is an accomplished professional in visual communications and experiential marketing design, renowned for her blend of creative vision and technical expertise. Leading teams of exceptional designers and collaborators, she has spearheaded a wide range of compelling corporate shows - including intricate extravaganzas with a hundred million pixels, spherical IMAX film mappings, building projections, and visually sophisticated and immersive presentations for global corporations. In 2008 Isabel founded Interaktika Studio, with Nikola Ivanov and Alicia Rodriguez (NY and Madrid based), a boutique media design company specialized in large scale global corporate events and experiential media creation. In recent years Isabel has been creating projects using the latest generative AI, real-time technologies, motion tracking and 3D projection mapping tools. __________________________________ Isabel Clavo is a visual thinker in the field of corporate communications, renowned for her blend of creative vision and technical expertise.
1 min 22 secs loop
Animation
Experimenting with constantly evolving new ai technologies
https://www.instagram.com/isabel.clavo/
null
https://interaktika.com/
Tsz-wing Ho
null
+85295227890
wing12381@gmail.com
No
Yes, this is my first time at Digital Graffiti.
No
No
25/03/2025
No
null
Hong Kong
Meshed
Meshed plays with layers of concrete textures, exposing meshes of geometric transformation.
Born and living in Hong Kong, Tsz-wing Ho is an animator and illustrator. She obtained Master of Fine Arts in Creative Media from the School of Creative Media, City University of Hong Kong in 2022. She creates animation and illustration by exploring the possibilities of abstract art. Her animation works were awarded the Award of Excellence at Communication Arts Illustration Competition 2024 & 2022 , the Best Abstract Animation Award at 2021 London International Animation Festival, “Vimeo Staff Pick” and the "Junior Jury Award for a Graduation Film" at 2020 Annecy International Animated Film Festival, etc.
01'00"
Animation
Composed of photographic stop motion sequences captured at West Kowloon Cultural District in Hong Kong, this film focuses on the surfaces of architectural buildings.
https://www.instagram.com/wing12381/
null
https://wing12381.myportfolio.com/
Cody Samson
Cody Samson
+1.847.800.0778
cody@shmody.xyz
No
No. I participated in 2022 as an Artist in Residence, and again in 2023 alongside Peter Clark when our piece "Ecotone" received an honorary mention.
Yes
No
24/05/2025
No
null
San Francisco, CA
Mutual States
Using a combination of live footage, digital effects, and artificial intelligence, Mutual States aims to convey the complexities of human emotion and connection. The artwork features six vignettes of various emotional states—joy, grief, anxiety, anger, jest, and curiosity—with giant faces and bodies swirling around one another to an original score, showcasing this wide array of feeling. Individually, the images may seem contradictory and inexplicable, but all together, they reflect the vastness of the human condition. *This installation was originally commissioned for Vivid Sydney 2024 with the support of Destination NSW
Cody Samson is a new media artist and designer based in San Francisco. With a focus on experimental animation, motion graphics, and sound design for events and installations, Samson’s work explores the organic in our increasingly digital lives. In addition to artistic pursuits, Samson is the owner and creative director of Shmody LLC, an independent design studio with a diverse commercial portfolio. Studio work spans live show visuals, installation design, trade shows, interactive experiences, and motion graphics for brands and musical artists. Notable clients include Beyoncé, Green Day, Usher, Lenny Kravitz, NBC, Meta, Expedia, Epson, and more.
6 minutes
Animation
Mutual States was originally commissioned as part of Vivid Sydney 2024—a months-long festival showcasing food, music, culture, and art in Australia’s largest city. Participating artists were asked to explore the concept of "humanity," which, in the case of Mutual States, took on the form of an exploration of empathy and emotion. When confronted with human expression, we feel it. When surrounded by it, we live it. As we look one another in the eyes and share in these moments of harmony and dissonance, our humanity needs little explanation; we find communion.
https://www.instagram.com/shmodyshmamson/
null
https://shmody.xyz
Matthieu Thoër
MR.GREY (Pinkcloud Studio)
1(514)839-0591
info@pinkcloud.ca
No
first time
Yes
No
23/03/2025
Yes
Chris Farley
Montréal, Canada
Mutations
Mutations is a captivating interactive installation that explores identity and perception, transforming each visitor’s silhouette into ever-changing forms. More than just a digital artwork, it offers a fascinating glimpse into the fusion of art and technology, immersing the audience in a unique interactive visual experience.
MR.GREY is a multidisciplinary creator who explores digital art and technologies, often in the form of immersive/interactive experiences. With its colorful, fantastic and futuristic universe; it shares a playful vision full of hope, but which invites reflection on the realities of our future. In 2007, he founded the Pinkcloud Crew, a multidisciplinary collective based in Montreal.
No limit - but usually 2 to 20min by person
Responsive Environments
I’m inspired by the intersection of human presence and digital transformation, creating interactive experiences where art responds to the audience in real time. This style allows me to blend technology and creativity, making each interaction unique and immersive. My work is also influenced by DotSimulate and the TouchDesigner community, whose innovative approaches push the boundaries of generative and interactive art.
https://www.instagram.com/the.monsieur.grey/
https://www.facebook.com/PinkcloudCrew
https://www.pinkcloud.ca/
Rui Yang
null
9126899533
ruiwhyruiwhy@gmail.com
Yes
First time
Yes
Yes
15/05/2025
18/05/2025
No
null
Kunming
The Bouncing Eye
The Bouncing Eye is an artistic reflection on the overwhelming flow of information in a state of constant transition. Using 3D animation and creative coding, Rui creates a 2D liminal space to recontextualize the classic bouncing DVD logo, a symbol of idle in-betweenness. Viewers will encounter a 3D-rendered running avatar from multiple angles, each intertwining and entangling with others to generate kaleidoscopic, otherworldly vibrant shapes. The iconic bouncing DVD logo is replaced by a realistic eye, constantly roaming, heightening the contrast between virtual and real, subjective and objective, and nostalgia and strangeness. This juxtaposition mirrors the overwhelming sensation of existing in today’s fragmented digital landscape, where perception is in constant flux and overstimulated.
Rui Yang (b. Yunnan, China) is a new media artist and CG generalist based in New York. Working as a professional in the animation & visual effects industry, Rui has explored the possibilities beyond realism to challenge the boundaries of what can be visually represented in digital media. His work echoes a playful self awareness of existing in the postdigital era and juxtaposes western culture and technologies with his East Asian heritage. 
2 min
Animation
I'm inspired by the digital analog aesthetic from early 2000s and I try to re-interpret that with the current digital computer graphic technology to give a sense of both strangeness and familiarity.
https://www.instagram.com/ruimyleft/
null
www.ruiwhy.com
Alice Falco
Alice Falco
+393381439978
alicefalco.visual@gmail.com
No
Yes, first time!
Yes
No
18/05/2025
No
null
Italy
ORGANICA - Luminescence of life
ORGANICA - Luminescence of Life is dedicated to an imaginary submerged world, capturing the essence of bioluminescence in an artificial yet organic realm. The visual is part of the Organica project, a digital exploration of nature, where organic forms, patterns, and lights blend into an artificial world, reinterpreting natural structures through generative art and animation.
Alice Falco explores the fusion of technology and creativity through animation and generative art. She studied photography in Rome at the Scuola Romana di Fotografia and, driven by her passion for storytelling and documentaries, expanded her practice to moving images, now blending video, animation, and generative techniques in her artistic research. Her work has been recently showcased in Shibuya for the 30-Second Art Museum, projected at Cinema Odeon during Milan Fashion Week, exhibited at MUDEC for the “Capture the Light Exhibition,” and featured in Rome at MACRO Testaccio and Palazzo Braschi.
2 minutes
Animation
I am in love with nature’s patterns, influenced by digital and abstract elements and complex textures. My images blend organic and technological details, creating an aesthetic that evokes movement, reminiscent of natural processes and scientific patterns, possibly inspired by data or microscopic visualizations. Through digital expression, I reimagine reality, merging science and creativity to explore both the microscopic and the macro, transforming natural structures into a new visual language. My work is an exploration of nature—a desire to recreate forms, patterns, and images I see or imagine, sometimes belonging to invisible worlds. I detach them from reality to seek their essence through a fully artificial and digital process. My work evokes animals, cells, rock veins, tree bark, skin textures, intricate leaf structures, and the glow of marine creatures—expressions of life in its tiniest yet infinite forms, populating our planet and existing within us.
https://www.instagram.com/__alicefalco/
Alice Falco
https://www.alicefalco.com/
Stefani Byrd
Stefani Byrd
706-280-1986
stefanimbyrd@gmail.com
Yes
Yes, first time.
Yes
Yes
15/05/2025
18/05/2025
Yes
Tom Mattos
Wilmington, North Carolina, USA
True Love (The Eagles)
A visual tone poem inspired by the beautiful, but potentially tragic, mating ritual of the American Bald Eagle. The two soar up to high altitudes, lock talons, and spiral towards the earth. If they release in time and complete the courtship ritual, they become a bonded pair for life. If they don’t release from one another in time, both will crash into the ground and die. This act creates a tension between succeeding with their mate and maintaining their own survival. The score for the video comes from the infamous song “True Love Waits” by the band Radiohead. The song was written 21 years before it was recorded and released on a studio album. It began as a hopeful and proud love song at the beginning of lead singer Thom Yorke’s relationship with artist and scholar Rachel Owen, the woman who would later become his wife and the mother of their two children. The song was finally recorded and released in 2016 as a resigned and melancholy ballad after their divorce and her subsequent death from cancer. The song refers to the same relationship, but in its two stages, chronicling its aging and eventual deterioration. This piece is inspired by the pain of loss and the idealization of romantic love.
Stefani Byrd is an artist whose work confronts and undermines imbalanced power structures by turning the tables on traditional social relationships. Incorporating video, new media, and interactive technologies, her work addresses a range of issues such as digital feminism, gun violence, and barriers to empathy in a digitally networked society. Their work has been exhibited at places such as the CICA Museum (South Korea), Museum of Contemporary Art Alicante (Spain), SONIC MATTER Festival (Zurich), MOCA San Diego (San Diego), A.I.R. Gallery (Brooklyn), and Aggregate Space Gallery (Oakland). Byrd’s work is held in the permanent collections of MOCA Georgia and the Columbus Museum of American Art. She was trained in The Abramovic Method of Performance by Marina Abramovic and is also certified in Pauline Oliveros’ method of Deep Listening through Rensselaer Polytechnic Institute. They hold an MFA in Visual Art from the University of California San Diego and are currently an Assistant Professor in the Film Studies Department at the University of North Carolina Wilmington.
4:46
Experiential Cinema
In my artistic practice there are pieces that I’ve worked on for years, but “True Love” arrived fully formed and came into existence in four days time, as if demanding to exist. I had been haunted by the image of the bald eagles spiraling towards the earth. I was intrigued by this visually, but after hearing the diagnosis of my father with terminal cancer I finally knew what that image was to me. It was the metaphor for the inevitability of the loss of love. No matter the form, whether familial, romantic, or platonic, in the end, we lose all those we love. That’s what makes these connections so very precious while we have them.
@stefanibyrdstudio
n/a
www.stefanibyrd.com
George Berlin
George Berlin
7734708060
george@georgeberlin.com
Yes
I was part of DG 2023 at the same location (the bridge)
Yes
Yes
11/05/2025
18/05/2025
No
null
Glen Ellyn, IL USA
Love gently begs the question, in anticipation
Life is absolutely bursting with a delightful assortment of experiences- lush plants, animals furry and scaly, so many different places, food of every kind, and people each one as unique as the last in a full spectrum of candy-colored goodness. That’s what makes it amazing! Let’s celebrate the simple joy of being alive to experience them all together.
George Berlin believes that deepening connections between people and the places they love is an incredible use of creativity. His studio’s unforgettable multi-sensory experiences build on emotion to create wondrous worlds that bring people together through music, projection mapping, light art, and live performance. George is an award-winning director with a standout style enjoyed around the world- celebrating home and togetherness with an epic love story projected in Sydney, igniting Art on theMart with the fiery passion of Frida Kahlo, lighting up Colorado Springs with a permanent projection mural on the wonder of nature, performing his visuals with a live orchestra in Chicago and debuting a global series of stories on learning to love the Earth are just a few of the ways he delights audiences.
3 minutes
Projection Mapping
My fascination with connection between people drives this experience that begs the question: how can we celebrate the uniqueness of everyone and everything as the beauty of the world that makes life worth living? How do we appreciate and love so many things for their uniqueness and not QUITE get that we can do the same for each other? The style I've chosen is a whimsical explosion of color and sound that can't be ignored, much like these questions. We're all unique and that's what makes it all work. Let's love each other.
https://www.instagram.com/georgeberlinart
https://www.facebook.com/george.berlin
https://www.georgeberlin.com/
Nicola Pavone
Dj Giramundo
+420737094049
sarchiapone@yahoo.com
Yes
Winner "Best Mapping Show" Digital Graffiti Festival 2023 (but I was not present in person at the event)
Yes
Yes
11/05/2025
18/05/2025
No
null
Italy
IMPROMAP - 𝑎/𝑣 𝐿𝑖𝑣𝑒 𝑝𝑒𝑟𝑓𝑜𝑟𝑚𝑎𝑛𝑐𝑒
This performance is the culmination of twenty years of research into the interaction of music and video. It is live video-mapping with music that I mix live. The video contents consists of both prepared clips (for a story/dramaturgy according to the building) and videos that are live generated in real time using software patch developed by me (no AI). The music I mix during the performance is a selection of high quality organic music ("organic" music contains a mixture of sampled and generated sounds. It is a genre of music that uses natural, percussive and acoustic instruments to create a pleasant, positive and danceable mood).
I'm a Video-artist, DJ, Motiongrapher, 3D animator and programmer. My work deals with Architectural Mapping and Interactive Media. Specialties: VideoMapping and Live A/V performances. After a short and satisfying career as a software engineer, I started working as a VJ and stage designer in 2005. Since 2010, I have only been involved in videomapping (under the pseudonym Vj Luper), where I also contribute to the creation of the music. In 2022 I started a parallel career as DJ GiraMundo.
All the night long
Projection Mapping
During the IMPROMAP performance, the interaction between music, visuals, and the audience evolves into a fully immersive experience. Real-time projections, created or adapted on the spot, move in harmony with the music while dynamically responding to the presence and energy of the audience. The result is a collaborative creation where music, visuals, and audience participation merge into a new, enriched reality—one that is greater than the sum of its parts, radiating vibrancy and connection.
https://www.instagram.com/pavonenicola/
https://www.facebook.com/nicola.pavone
https://vimeo.com/vjluper
Robert Kuźniewski & Paulina Wyrt
Robert / Paulina
+48 519 772 526
fundacjaanimatik@gmail.com
Yes
This is my first time.
Yes
Yes
15/05/2025
18/03/2025
Yes
Paulina Wyrt
Poznan, Poland
EARTH (All those Moments)
"EARTH is a captivating audiovisual journey that blends traditional animation techniques—paint, salt, and drawing—with the vibrant sounds of Siema Ziemia (What's Up, Earth?), a band fusing electronic beats, jazz, and breakbeat. Created in collaboration with the Department of Animation at the University of the Arts in Poznań."
Robert and Paulina are a duo of animators who together run the Animatik Foundation, producing films and animation workshops for children. Robert is the animator of films such as Portrait of Suzanne, which made the 2020 Oscars longlist. Paulina teaches animation at the University of the Arts and also works as an illustrator for books and magazines. Together, they created EARTH as the first mapping event of their careers.
13:03
Animation
Using traditional handmade animation techniques comes naturally to us, as this is our background. The organic nature of this approach gives buildings a unique atmosphere, which we found innovative since mapping projections often rely on digital visuals. We created the animations in sync with the rhythm of the music, ensuring that our video art intertwined seamlessly with the sound. During the first screening, the music was performed live, and this effect was by far the most powerful.
https://www.instagram.com/fundacjaanimatik/
https://www.facebook.com/fundacjaanimatik/
https://fundacjaanimatik.com
Jean-Michel Rolland
null
+33781963366
jimrolland13@gmail.com
No
I've participated 5 times (2012, 2018, 2021, 2023 and 2024). I've won the most innovative work prize in 2012.
No
No
19/03/2025
No
null
Marseille, France
Cygnes
"Cygnes" is part of "Body Limits II", a series of video works that use dance video recordings chosen on the Internet. The multiplication of bodies and the transformations carried out on colors and speed turn these recordings into video artworks where the border between figuration and abstraction is called into question. The original soundtracks have been preserved. Slowed down to the same speed as the image and enriched by several effects, they contribute to the aesthetics of these détournements. The body, pushed to its limits, is transcended to give life to new representations of physical activity.
Jean-Michel Rolland is a French artist born in 1972. A long time a musician and a painter, he brings together his two passions - the sound and the image - in digital arts since 2010. Through video art works, generative art, audiovisual performances and interactive installations, he questions the temporality, a genuine fourth dimension inherent to moving image, as well as the duality between his two favorite mediums, the sound and the visual. His formal research is guided by the desire to reveal the intrinsic nature of our perceptual environment and to twist it to better give new realities to the world around us. His works, always very experimental, are a reflection of the sometimes unexpected internal world of their author and are however the object of an important diffusion abroad. Several have been rewarded for their originality, by United Nations University (Dresden, Germany), Digital Graffiti in Miami (USA), Multimatograf (Russia), dokumentART (Germany and Poland), the University of North Carolina (USA), Festival do Minuto (Brazil), Artaq (France), ArchiShorts (Canada) and The International Video Art Review (Poland).
15mn 45sec
Projection Mapping
What I intend to do is getting together different forms of art in the tradition of total art.
https://www.instagram.com/jimrolland13/
null
http://franetjim.free.fr/jim_eng.html
Christina Georgieva
Christina Georgieva
028217208
chris.georgieva@gmail.com
No
I participated in 2022. I have not won an award.
Yes
No
18/05/2025
No
null
Sofia, Bulgaria
Starseeds Collection
Starseeds is a Visionary Collection of animated humanoid beings, each embodying a unique aspect of human evolution - compassion, intuition, free thinking, and transformation. Created using a fusion of 3D modeling, fractals, and ethereal effects, these high-vibrational entities invite audiences into a dreamlike, futuristic realm.
Christina is a Visionary Artist blending 3D modeling, digital painting, fractals, and generative tools to create high-vibrational art for therapy and self-inquiry. Before transitioning to Visionary Art, she worked in Visual Effects, where her contributions helped First Man win an Academy Award and Game of Thrones earn an Emmy - both for Outstanding Visual Effects. Since 2017, Christina has focused on Digital Visionary Art, releasing The Universal Oracle Cards in 2018. Her work has been exhibited at the Digital Graffiti Festival (USA, 2022), the Toronto Visionary Art Exhibition (2024, 2025), and the upcoming New Healing Festival (Germany, 2025). Her Art has been featured in All She Makes Magazine and The Unity Oracle by Blue Angel Publishing. Currently, she is creating an avant-garde futuristic tarot deck, alongside dome projection shows, oracle decks, and music visualizers - immersive tools designed to elevate consciousness and spark transformation.
Seven pieces, each is 12 seconds long. 84 seconds altogether.
Projection Mapping
The Starseeds Collection is inspired by the idea that we are all cosmic beings, connected to the Universe in ways beyond our earthly understanding. This series explores themes of light, energy, and higher consciousness, translating these ethereal concepts into visual form through vibrant colors and futuristic aesthetics. My goal is to create a sense of wonder and remembrance - awakening something deep within the viewer, as if they are gazing into a mirror of their own celestial origins. By applying otherworldly textures -metallic, reflective, iridescent, and richly patterned - to 3D human forms, I aim to bridge the seen and unseen, transforming the familiar into the otherworldly and offering a portal to the cosmos.
@christina.georgieva.art
null
www.christinageorgieva.com
Amy Mutarelli
Amy Mutarelli and Demetrius Dukes
334.663.5070
mutarelli_amy@columbusstate.edu
Yes
First time as an artist, but Amy attended as a spectator in 2021.
Yes
No
14/05/2025
18/05/2025
Yes
Mary Beth Mutarelli
Amy Mutarelli: Columbus, GA / Demetrius Dukes: Orlando, FL
Bestial's Passage
Bestial's Passage explores the idea of being stripped down to the most basic animal instincts. Deprived of everything you know and have; survival becomes the first essential goal. Exploration of the environment for sustenance and safety, is paramount. Once these needs are met, there is the freedom to tentatively investigate the environment and maintain constant surveillance. This piece (embodied in animation) captures the fear of the unknown, inherent in all animals and in human kind. Choreography: Amy Mutarelli Animation/FX: Demetrius Dukes Performer: Carter Whiddon Music: "Ofelia's Dream" by Benjamin Tissot; Royalty Free Music from Bensound
Choreography: Amy Mutarelli began dancing in Ocala, Florida, where she studied ballet and various forms of dance. She earned a Master of Fine Arts in Dance from the Florida State University and enriched her training through summer intensive programs at the Orlando Ballet, The Washington School of Ballet, and the Nederlands Dans Theatre. Her choreographic work has been accepted into Dumbo Dance Festival (NYC) and has been presented at New Grounds Emerging Artists Festival (Tampa), and internationally at the Contemporary Choreographers Collective (COCO) Dance Festival (Trinidad & Tobago). She has been overseeing the dance program at Columbus State University (Columbus, GA) since 2018 and currently serves as Director of Dance and Associate Professor of Dance. Animation/FX: Demetrius Dukes is an educator and CG generalist. His interest in digital art evolved from a desire to explore the lineage between traditional and digital art forms. After earning his MFA in Media Technology and Entertainment, Demetrius has taught graduate and undergraduate courses in 3D animation, 3D character modeling, game design and digital compositing. Currently, Demetrius is an Assistant Professor of Emerging Media (Animation) at the University of Central Florida in Orlando, Florida.
2:04
Animation
After some initial experimentation of modern dance choreography in a motion capture suit, the concept of Bestial's Passage was born. The dancer's movements, when translated through animation, took on the characteristics of a feral beast versus a human performer.
@amutarelli
https://facebook.com/amy.mutarelli
null
Karolina Cykowska-Halczuk
Karolina Cykowska-Halczuk
+48793150934
karolinacykowska@gmail.com
No
This is my first time participating in Digital Graffiti.
Yes
No
18/03/2025
No
null
Wroclaw, Poland
BEYOND CONSCIOUSNESS
“BEYOND CONSCIOUSNESS” is an experimental virtual environment that presents an innovative vision of a universe where architectural structures are in a state of perpetual transformation. Within this unique setting, objects move freely across three dimensions (x, y, z), resembling digital simulations. This dynamic movement generates intricate interactions and collisions, resulting in the continuous formation and decomposition of surrounding forms. The project is characterized by a monochromatic color scheme, which imbues the space with a stark, enigmatic quality, encouraging profound engagement from the audience. Ambiguous shapes and large-scale, dynamic elements traverse the environment, complemented by meticulously crafted sound design that enhances the immersive experience. The project invites participants into a world that prompts personal interpretation and contemplation of the boundaries of reality and perception.
Karolina Cykowska-Halczuk - virtual space designer, assistant professor at the Eugeniusz Geppert Academy of Art and Design in Wroclaw (Poland), and Art Director in the game industry. Developing her professional career in two main directions: authorial experimental research projects and commercial artworks carried out within multidisciplinary teams. She explores the boundaries of virtual space and immersive storytelling while working in the fields of virtual and augmented reality (VR, AR), computer games, mobile applications, multisensory installations and experimenting with 3D printing. She has participated in many national and international exhibitions, including: ADAF: Simulactra (Greece), GAMESCOM (Germany), Syntopia (Greece), Arch Inside (Greece), 3D – der, die, das (Germany), TransDesign (Czech Republic), Interior Design (Spain), Prague Quadrennial of Performance Design and Space (Czech Republic), Synteza (Poland), Game Words (Poland), Do3 (Poland), Must See (Poland), Good Game Expo (Poland), Design 32 (Poland), Digital Dragons (Poland), Lodz Design Festival (Poland), Shape of Logic (Poland), 10th Night with Design (Poland).
2 minutes
Animation
I am fascinated by the concept of virtual reality as an alternative environment for human life. In response to the growing presence of digital spaces replacing traditional surroundings, this project explores new creative possibilities, drawing inspiration from interior architecture and transforming it into an immaterial form. By reimagining spatial design beyond physical constraints, the work seeks to challenge conventional perceptions of space and presence in the digital age.
null
https://www.facebook.com/karolina.cykowska
https://www.asp.wroc.pl/pl/pracownicy-dydaktyczni/cykowska-halczuk-karolina
Hermes Mangialardo
Hermes H:E:M Mangialardo
+393207298830
hermesmangialardo@gmail.com
No
yes
Yes
No
18/03/2025
18/03/2025
No
null
Copertino - Italy
SOLCHI (FURROWS)
A visual work that recalls the victims of oppression and regimes and which represents a stylized human figure, reduced to a fragile and confused scribble, like an uncertain line drawn freehand on an empty and monochromatic background. The figure appears without distinctive features, without a face and identity, symbolizing the depersonalization and cancellation of individuality perpetrated by authoritarian regimes towards the victims. The work, luminous but painfully confused, aims to evoke the suffering and memory of those who have suffered the loss not only of their lives, but also of their humanity.
Hermes H:E:M Mangialardo is a Cartoonist, visual light artist, 3D videomapper and visual design teacher. His short films and music videos have been awarded with more than 100 awards at national and international festivals (“Nastri d’Argento” in Italy ,”100″ film festival in Tehran” “MTV flash award” in Hamburg, etc.). From 2013 he combines the production of animations and video clips with his activity as a visual artist and 3D mapper, creating Architectural mapping around Europe, winning among others the Berlin festival of Light, the Spotlight of Bucharest, the first prize at the Pescara Mapping, the audience award at the Zsolnay Videomapping contest in Hungary. His videomappings have illuminated some of the most important buildings around Europe (such as the Colosseum, the Royal Palace of Caserta, the Pecs Cathedral or the 360 degree work on the Fountain of the Four Rivers in Rome). In 2021 and 2023 he created 2 shorts film against women’s and children abuse with Pope Francis, and many light and museum installations, including DIVINE STANZE, dedicated to the Divine Comedy. His 2024 lightart work “Oculuscis” has been showed in Essen Light Festival (Germany – October 2024), GlowFest (Nederlands – November 2024), Alberobello Light Festival (Italy – December 2024) and Logford Lights Festival (Ireland – February 2025)
2 minutes
Animation
I usually make animated shorts about social issues, so I wanted something conceptual, not narrative. I start scribbling on a sheet of paper and I have this simple but strong idea.
https://www.facebook.com/hermesmangialardo
https://www.instagram.com/hermesmangialardo/
www.hermesmangialardo.com
Kate Beliaeva
Kate Collection
(850)4209537
kate.designer.dancer@gmail.com
Yes
This is my first time participating in Digital Graffiti. I am so happy and excited.
Yes
No
19/05/2025
Yes
Svetlana Smith
Fort Walton Beach
Alys Beach
2D stop motion animation hand drawing frame by frame, animated in Adobe Photoshop, and put all sequences together in Adobe Primer Pro. It combines traditional drawing techniques with digital tools to bring movement and emotion to life.
I am a professional ballet teacher, but my second degree is in Fashion design. I love drawing and creating new forms. Here, I discovered a new passion it is animation, where I can bring my ideas to life.
my piece is 18 sec.
Animation
I am so passionate about drawing and heard a lot about the Alys Beach Digital Graffiti Festival and want to participate, but don't know how to make it together. I decided to do an animation about Alys Beach and use my skills in drawing and elevate my picture in animation to attract and speak to the audience.
kate_collection_art
null
https://katedesignerdancer.wixsite.com/kate-collection
Luke Hildreth & James Hildreth
Luke Hildreth & James Hildreth
5186942968
luke@artprojectllc.com
Yes
Luke has participated in 2019, 2022, 2023, 2024 and has yet to win an award. James has attended in 2022, 2023, 2024 and this is his first year participating as an artist.
Yes
Yes
15/05/2025
18/05/2025
Yes
James Hildreth
Los Angeles
Echo
This piece uses voice activation technology to change scenes. In its resting state it prints out what it hears. When specific keywords are spoken, the scene will change, bringing up a vignette into another world. Visuals by Luke, sound design & concepts by James. Scan QR code for more info!
Artist Statement - Looking at the current landscape of audio-driven technology and its impact on everyday life. I wanted to create an interactive Siri-like system which utilizes machine learning and AI technology, but with the intent of displaying creative ideas. The name Echo suggests the reflective nature of the piece; first auditorily then visually. Bio - Luke is a creative developer crafting immersive brand experiences through real-time visuals and interactive installations. He merges technology and creativity to bring innovative ideas to life, captivating audiences and elevating brand identity. Luke’s work pushes the boundaries of design and interactivity. James Hildreth is a composer and arranger for motion media and projection art. He founded Sound Space Media with a mission to provide a unique and original audio experience for the projection artists at Digital Graffiti who see the value in melding the emotional messaging of audio with the visual elements in their art.
5 mins ~ interactive
Interactive
We wanted to enhance the experience of visitors, so we focused on creating an interactive piece.
instagram.com/laser.luke.one
null
www.artprojectllc.com
Luke Hildreth & James Hildreth
Luke Hildreth & James Hildreth
5186942968
luke@artprojectllc.com
Yes
Luke has participated 4 years - 2019, 2022, 2023, 2024 and has yet to win an award. James has attended in 2022, 2023, 2024 and this is his first year participating as an artist.
Yes
Yes
15/05/2025
18/05/2025
Yes
James Hildreth
Los Angeles
Echo
This piece uses voice activation technology to change scenes. In its resting state it prints out what it hears. When specific keywords are spoken, the scene will change, bringing up a vignette into another world. Visuals by Luke, sound design by James. Scan QR code for more info!
Artist Statement - Looking at the current landscape of audio-driven technology and its impact on everyday life. I wanted to create an interactive Siri-like system which utilizes machine learning and AI technology, but with the intent of displaying creative ideas. The name Echo suggests the reflective nature of the piece; first auditorily then visually. Bio - Luke is a creative developer crafting immersive brand experiences through real-time visuals and interactive installations. He merges technology and creativity to bring innovative ideas to life, captivating audiences and elevating brand identity. Luke’s work pushes the boundaries of design and interactivity. James Hildreth is a composer and arranger for motion media and projection art. He founded Sound Space Media with a mission to provide a unique and original audio experience for the projection artists at Digital Graffiti who see the value in melding the emotional messaging of audio with the visual elements in their art.
5 mins ~ interactive
Interactive
We wanted to enhance the participation of the visitors at the event, so we focused on an interactive experience and it grew out of that.
instagram.com/laser.luke.one
null
www.artprojectllc.com
Ali Alperen Sahin
illithianeE
'+48 573414922
alperenshn@gmail.com
No
First time.
No
No
16/03/2025
No
Türkiye - Poland
RAWWXWWXXWX
The visuals, inspired by graffiti and street tags, are created using generative programming tools and compiled into a audiovisual composition. The concept was born as an ode to street culture.
illithianeE creates obscure realms of atmospheric bleakness. These places serve as a gateway for the sublime darkness and desolate. They are crafted through spatial interventions and audiovisual performances.
4minutes 24 seconds
Generative & Algorithmic
The artist uses generative programming tools and sound design techniques to create immersive atmospheres. In this piece, these tools are employed to capture the raw essence of graffiti. The work blends chaotic sublimity with abstract visuals, creating a sense of space. Accompanied by raw samples and an audio composition, it serves as an ode to urban expression.
illithianeE
https://www.facebook.com/illithianeE
https://xyckshyt.xyz/
Carlos Vargas
Carlos Vargas
8283791102
Hello@carlosvargas.me
Yes
This isn’t my first time participating in Digital Graffiti. I’ve been part of the festival in 2022, 2021, and 2018, as well as the virtual experience in 2020. I have not won any awards but I am excited to show my work.
No
Yes
15/05/2025
18/05/2025
No
Boone, NC
UNTITLED (OR WHEN THE ABYSS SWALLOWS YOU WHOLE)
UNTITLED explores the tumultuous journey of navigating life's unexpected disruptions and the overwhelming anxiety they can bring. As humans, we often spiral into the depths of our own minds when faced with challenges, creating a mental maze that can feel impossible to escape. For some, finding a way out of this spiral comes naturally, while for others, it is a struggle fraught with difficulty. Through this piece, I aim to capture the raw and unfiltered emotions we experience when life feels like it’s unraveling. The work invites viewers to confront their own moments of despair and reflect on the resilience required to climb out of these mental and emotional holes. It is a testament to the complexity of the human spirit—its capacity to falter, endure, and ultimately heal. By presenting these emotions in a tangible form, I hope to evoke a shared sense of vulnerability and strength, reminding us all that while the spiral may feel isolating, the journey through it is deeply human.
Carlos Vargas is an artist, author, and game designer with a love for storytelling in all forms. Since kicking off his creative journey in 2018 after graduating from the University of North Carolina at Charlotte, he's written plays, authored children's books, designed board games, and even brought creative worlds to life through video projections at festivals across the country. Carlos is also the founder of Once Upon a Game and is the head caretaker at Tiny Blot Studios. He lives in the Blue Ridge Mountains with his husband and their wonderful cats.
2:01 m:s
Experiential Cinema
I've spent the last several years questioning my place in the art world—something I think most artists do at some point. The same thoughts kept spiraling in my mind: Is my work good enough? Is being an artist really the right path for me? Will people connect with what I create—or even care? These questions were both mesmerizing and overwhelming, like an ancestral echo looping in my head. To quiet them, I turned to video art. I first discovered abstract video art in my senior year of art school, and it immediately felt like home. Before that, I struggled with traditional mediums, wrestling with the idea that art had to look a certain way to be "right." But with video, I could break away from expectations—take a piece of footage, manipulate it, reshape it until it became something unrecognizable yet deeply meaningful. In abstract video, form doesn’t dictate meaning. Emotion does. That’s what draws me in and what I hope resonates with those who experience my work.
'@themanwiththeblackfedora
https://carlosvargas.me/
Reese Betts
Reese Betts
8168082314
reesebettsgallery@gmail.com
Yes
I attended as a student artist from 2022-2024 and in 2024 as a finalist.
Yes
No
15/05/2025
18/05/2025
Yes
Elizabeth Harris
Lake Lotawana, Missouri
Retrospectra
Retrospectra is a projected sculptural installation which utilizes shadow and reflection to represent one's gradual degradation of memory, illustrating complex feelings towards aging while highlighting the metaphorical beauty that one can find within the cyclical nature of time itself. This piece celebrates shared artistic practice as a method of engaging women's cultural history within families through the utilization of tools once used by my grandmother, Sandra Betts, a former stained glass artist whose work could once be seen in homes and businesses throughout Springfield, Missouri.
Reese Betts is a new media artist, filmmaker, and researcher who utilizes historical and archival documents, real-time and recorded data, and experimental fibrous techniques to explore the themes of environmentalism, identity, and grief. She has exhibited work at galleries and events in St. Louis, MO, Columbia, MO, and Lawrence, KS, finding her start within large-scale projection mapping as a student artist at the Digital Graffiti festival in 2022. Betts received Bachelors of Arts in Film Studies and Digital Storytelling in 2024 at the University of Missouri. She looks forward to attending graduate school in Fall 2025.
3 Minutes
Projection Mapping
This project was initially inspired by a logistical challenge - I wanted to create a small-scale, modular sculpture using fragments of glass that could be easily packed into a suitcase. The concept came to me in a dream: two wooden frames intercepting each other to create an X-shaped sculpture when viewed from above, enlarged by a beam of light. I began working on a series of prototypes, modeled both digitally and in the real world, to see how I could most efficiently manipulate light and shadow to create a disorienting, yet magical effect. I found that curved, translucent glass bends light in a way that feels reminiscent of sunlight reflecting off of a rippling body of water - imagery that, for me, evokes a feeling of nostalgia while inspiring contemplation of the future. Just a few months earlier, my grandma, a former stained glass artist had gifted me her tools, feeling that her hands were now too shaky and her skin too thin to be working with such dangerous materials. This project felt like the perfect opportunity to begin utilizing these tools in a way that felt not only integral to the concept, but to myself, as a contemplative process that allowed me to consider the cultural impact of artistic traditions passed down from women within families.
'@reesebettsdotcom
NA
https://www.reesebetts.com
Anabela Costa
Anabela Costa
'+33 601072505
anabelacosta@msn.com
No
no, 2024
No
No
01/03/2025
No
Paris, France
NO NAME
no name is an aesthetic movement composition.
https://drive.google.com/file/d/1PLDufcfy2DI5PW9fKibW-xLo3aRkPigv/view?usp=drive_link
08:41
Animation
aesthetic movement composition.
https://www.facebook.com/anabela.costa.1426/
https://wwwanabelacostacom.blogspot.com/2012/03/new-works.html
Emmett Leevan
Emmett Leevan
3864666707
emmettleevan6@gmail.com
Yes
First year participating and visiting
Yes
Yes
15/05/2025
17/05/2025
Yes
Tan
St Petersburg, FL, United States
Intersection
While walking outside one night with a friend, I came across this elegant structure in the park. It was part of the remnants of an old railway station with bright lights on these long beams, which converged at the center. They were enveloped in these pretty and winding vines; a deserted garden sanctuary illuminated against the evening sky. As I walked underneath the rusted beams overhead, I counted along. There were twelve beams exactly. We playfully disputed over this. I envisioned the hands of a clock spinning around the structure as I ran underneath it trying to count the beams, but in a late-night haze, quickly lost track of where I started. As we stood under the structure, exchanging words and laughing till our sides hurt, the darkness of the night continued to encroach until all we could see was a dark plane beyond our habitable spaceship in time.
The central themes of my work explore concepts of intersections between human and nature, conscious and subconscious in an approach to mental and bodily autonomy, and abstract expressions. I derive most of my inspiration from lived experiences, incorporating parts of my performance and technically interdisciplinary background into my art making process.
2:34
Experiential Cinema
The inspiration for this piece was my friend Christopher Artiga and this piece is dedicated to him.
emmettleevan.art
emmettleevan.com
Zoe Mathews
Zoe Mathews
9047186168
zmathews@alysbeach.com
Yes
I win every year
No
Yes
16/05/2025
19/05/2025
Yes
Alexis Miller
Santa Rosa Beach, FL
Art
uh;oaeupoawje.jfhekfu
w3hriluahefuahq;er
1:00
Projection Mapping
idkkkkk
Instagram
Facebook
https://alysbeach.com/events/
Marilu Morgan
Marilu Morgan
8507144557
mariludoodles@gmail.com
Yes
I have been as an attendant, but never as a participant.
Yes
No
20/05/2025
Yes
Chatham Morgan - my husband, if possible I’d love to bring my two big kids (ages 6 and 8) for the all ages night as well
Destin, FL
inner child
“Inner child” represents the idea that we are all born artists and that if we nurture that part of us, something beautiful can take shape. This hand drawn animation depicts my oldest daughter twirling while developmentally advancing childlike illustrations appear around her.
Inspired by motherhood, nature, and beauty in daily life, Marilu Morgan’s art is whimsical, colorful, and fun. From an early age, she had a passion for doodling, which has evolved into a penchant for graphic illustration and animation. You can find her doodles on wedding invitations, kids’ menus, bucket lists, and T-shirts. Marilu also enjoys adding beauty and charm to everyday objects by painting on items such as clothing, bike helmets, champagne bottles, and ornaments. Marilu loves the challenge and privilege of taking someone’s vision and making it a reality. Marilu was raised in the Appalachians in North Alabama by an artist mother who encouraged creativity from the moment she could hold a crayon. Marilu went to The University of Alabama, where she majored in business and met her husband Chatham, who convinced her to trade the mountains for the coast. After having children, Marilu rediscovered her love of art through drawing coloring sheets, doing craft projects, and designing valentines for her kids. Marilu lives in Destin, Florida, with her husband Chatham, son Harry, daughters Carla May and Madeline, golden retriever Bonnie, and beagle Happy. In her free time, she enjoys running, reading, and going on adventures with her family.
18 seconds, but please play it on a loop!
Animation
“Inner child” represents the idea that we are all born artists and that if we nurture that part of us, something beautiful can take shape. I chose hand drawn animation because drawing is what I love to do, especially when the subject matter is near and dear to me, as this one is. There was so much love and thought put forth in each and every frame and I believe that is reflected in a finished piece with a lot of heart.
'@marilumorgan
marilumorgan.com
Dane Howard
Dane Howard
(425) 241-9454
danemhoward@gmail.com
Yes
It's my first time at Digital Graffiti.
Yes
No
14/05/2025
18/05/2025
Yes
Lori Howard
Franklin, Tennessee
Implausible Creatures
There are creatures in this world that you haven't yet met. They are rare and extraordinary. ‘Implausible Creatures’™ transports visitors into a world of imaginative storytelling, where the impossible becomes possible. The exhibit features large portraits of the fantastical creatures, accompanied by their biographical stories. Each story will invite an educational component to bring awareness to issues affecting the animals and the world they/we live in. Please scan the QR code to learn more about them.
Dane Howard – The Fusion of Art, Technology, and Innovation Dane Howard is a multidisciplinary artist and visionary design leader whose work exists at the convergence of fine art, emerging technology, and immersive storytelling. After two decades shaping digital experiences for global brands such as Microsoft, BMW, eBay, Amazon, and Samsung NEXT, Howard has returned to his roots as a visual artist, embracing the dynamic interplay between traditional mediums and digital experimentation. His practice explores the evolving relationship between human creativity and machine intelligence, leveraging generative AI, interactive media, and tactile processes to create work that challenges perception and narrative. His years in Silicon Valley—leading globally distributed teams, pioneering design research, and driving innovation in consumer and healthcare technology—inform his artistic sensibility, one that is deeply attuned to the intersection of design, culture, and the human experience. Dane Howard Studio pushes the boundaries of what it means to create in a digital age, working across fashion, sports, exhibit design, and immersive environments. His art is a reflection of a career spent navigating the edge of possibility—an exploration of memory, form, and the tension between intuition and algorithmic precision. As a re-emerging artist, Howard approaches his work with a renewed sense of purpose, a relentless curiosity, and an unwavering belief in the power of art to provoke, inspire, and transform.
10 min (two 5 min loops)
Animation
I have always been drawn to the tension between the improbable and the possible—those unlikely pairings that challenge our perceptions of identity and purpose. Implausible Creatures™ emerged from this fascination, blending unexpected animals with trades and vocations that defy convention. A vegetarian lion, a Highland cow mixologist, a punk-rocking cockatoo—each portrait is not just a surreal vision but a fully realized character with a story to tell. These creatures compel us to reconsider our own roles in the world, reflecting a kind of wisdom, stewardship, and dedication that often surpasses our own. By bringing them to life through large-scale digital projections, I aim to invite a global audience into their world—a world that, while fantastical, challenges us to think differently about work, identity, and the planet we share.
https://www.instagram.com/danehoward_studio
https://www.danehoward-studio.com/
Patrick Grandi
Patrick Grandi
'+33672229853
azaghot@hotmail.com
No
Yes
No
No
17/05/2025
No
city : Lille - France
Architecture of an Idea
"Architecture of an Idea" presents how an idea is born, evolves, and then is constrained by a choice. This journey is represented here by ancient architectural elements, anchored in tradition, followed by an evolution towards a future almost reminiscent of science fiction.
I was born in Sao Paulo (Brazil) in 1978. After studying law, I completely changed direction and became a 3D artist. I spent nearly 15 years in advertising as a freelance 3D artist for agencies and advertisers such as Publicis, Euro RSCG, Orange, Amnesty International, Roche Bobois and Piaget. I carried out my first mapping in 2015 and I have since created dozens of mappings in France, Germany, Belgium, Macedonia, Morocco, Latin America and China.
53 seconds
Projection Mapping
My inspiration comes from my travels in cinema and architecture. Here I mixed the Andalusian architecture of the Alhambra, the designs of Giger and the architecture of Calatrava in an aesthetic that is both refined and deliberately detailed.
https://www.instagram.com/patrick_grandi/
My site is no longer up to date, Instagram is preferable.
Restaurant Name *Please list exactly how you would like this displayed on signage
Contact First & Last Name
Day-of Contact (if different from Contact above)
Company Location *Please list exactly how you would like this displayed on signage
Please provide the best contact phone number
Please provide the best email address
Website Address
Please list the team members who will be working your station *Maximum of 4 allowed
Proposed Menu Items: *The festival features (2) signature dishes from each participating chef/restaurant Please list 3 proposed dishes and we will confirm the two selections with you
Special requests & needs (ie access to power, ice, cutlery, etc)
Will you need housing arrangements provided?
Instagram
Facebook
Title
Edwards Costal Cuisine
Joshua Smith
null
66 Main Street Rosemary Beach Fl.
8509606303
josh@edwards30a.com
edwards30a.com
Josh Smith, Gael Hernandez, NUTTANICHA UAICHAI, NUTTATIDA UAICHAI
Chicken and Andouille Gumbo Shrimp and Grits Rock Shrimp Ceviche
null
No
edwards30a
Edward's
Chef
Tahona
Holly Wright
8503687952 (Holly Wright)
Rosemary Beach, FL
850 368 7952
events@thelcrg.com
Rooftop30a.com
TBD - Menu by Chef Daniel Sanchez
Coctel De Camaron Pastel Aztec
null
No
TBD
TBD
Director of Marketing and Events/General Manager
George's at Alys Beach
Sarah Hampton
same
George's at Alys Beach
901-458-1223
sarah@spellrg.com
georgesatalysbeach.com
Camille Withall, Sarah Hampton, 2 others
will get back asap
We will need power for heat lamps
No
George's at Alys Beach
George's at Alys Beach
General Manager
Vue on 30a
Angela Smith
angela@santarosaclub.com
4801 County Hwy-30A W, Santa Rosa Beach, FL 32459
7607742199
angela@santarosaclub.com
vueon30a.com
Angela Smith, Sarah Brazwell, Chef Christopher Mayhue, Frank DiBrizzi (To Be Confirmed)
We have not decided on the two dishes but it will be out of these four: -Mini Gulf grouper ceviche tostadas with avocado crema and pomegranate -Pimento cheese on crispy naan crostini with candied pepper bacon, pickled red onions, chives and sriracha -ahi tuna poke spoons with crispy rice, mango-wasabi aioli and sweet soy glaze -chilled shrimp salad, Old bay aioli, pickled red onions, fresh dill, on toasted brioche rounds
null
No
@vueon30a
facebook.com/vueon30a
Member Communications Manager
Swiftly Catered
Kyle Swift
Kyle Swift
30A
85097208500
chef@swiftlycatered.com
swiftlycatered.com
TBD
Crispy Korean Pork Belly & Shrimp over Cucumber Salad with Dragon Sauce, Crunchy Edamame & Fried Onions Jalapeno & Cheddar Sausage Kolache over Citrus Slaw Braised Beef Short Ribs & Stone Ground Smoked Cheddar Grits Chocolate Bourbon Cinnamon Roll Bread Pudding with Vanilla & Praline Frosting
null
No
swiftlycatered30a
https://www.facebook.com/swiftlycatered/
Owner
Kelly’s restaurant
Kelly Cash
Kthom1989@gmail.com
Rosemary Beach, FL
3174307158
kcash@alysbeach.com
Www.website.com
Me, you, and a third
Fish Steak Pork
Heat lamps - probably way too much
Yes
null
null
Owner
restauranta
zoe
zoe
alys
90481871781
zmathews@alysbeach.com
restaurant.com
names
menu item menu menu item
heat lamp
Yes
instaaa
facebook
events
George's At Alys Beach
Camille Withall
8504207418
George's at Alys Beach
9014281223
info@georgesatalysbeach.com
georgesatalysbeach.com
Sarah Hampton, Wayne LeBlanc, Angela Poe, Camille Withall
Puff Pastry "Shrimp Toast" Smoked Duck and Foie Lo Mein
our own generator LOL, but for real (power for heat lamp and one steam table). plates, bowls, forks
No
@georgesatalysbeach
George's At Alys Beach
Executive Chef
Queen of Flavor (Dessert Tasting Room)
Lasheeda Perry
null
Fort Walton Beach
850-585-9530
info@queenofflavor.com
www.queenofflavor.com
Grace Rodriguez and Barbara Johnson
- chocolate almond pudding pop - art deco orange cardamom cookie - ube mango cream puff
Napkins and small plates
No
@theequeenofflavor
Queen of Flavor
Pastry Chef
Queen of Flavor
Lasheeda Perry
null
Fort Walton Beach
850-585-9530
info@queenofflavor.com
www.queenofflavor.com
Grace Rodriquez, Barbara Johnson
- chocolate almond pudding pop - art deco orange cardamom sugar cookies - ube mango cream puff
napkins and small plate
No
@theequeenofflavor
Queen of Flavor
Pastry Chef
Edwards Fine Food and Wine
Josh Smith
null
66 Main Street, Rosemary Beach, Florida
850.960.6303
josh@edwards30a.com
https://edwards30a.com/
Josh Smith, Vivian Patterson, Kamilla Jakupova, Gael Hernandez
Beef Tenderloin Satay, Grilled Onion and Sweet Peppers, Red Wine Demi Zaatar Crusted Tuna, Wakame Slaw, Spicy mayo Molasses Glazed Pork Tenderloin, Tomato Chutney
null
No
Edwards30a
Edward's
Chef
Edwards Fine Food and Wine
Joshua Smith
null
66 Main Street, Rosemary Beach, Florida
8509606303
josh@edwards30a.com
https://edwards30a.com/
Joshua Smith. Vivian Paterson. Gael Hernandez. Kamilla Jakupova
Seared Tuna Zaatar, Wakame Slaw, Spicy Mayo Grilled Beef Tenderloin Satay Red Wine Demi Molasses Glazed Pork Tenderloin, Tomato Chutney
null
No
Edwards30a
Edward's
Chef
Marrow Private Chefs
Ryan McNay
null
Santa Rosa Beach, FL
8502804319
chefs@marrowprivatechefs.com
marrowprivatechefs.com
Not sure yet
Smoked Beef Debris Po Boy Roasted Tomato Bruschetta
access to power please
No
@marrowprivatechefs
@marrowprivatechefs
Owner
Swiftly Catered
Kyle Swift
null
Swiftly Catered
7708808767
chef@swiftlycatered.com
SwiftlyCatered.com
TBD- 4 total
Crawfish Etouffee & Grilled Sourdough Sesame-Peanut Thai Noodle & Gai Yang Chicken Thigh Bowl ( Napa Slaw, Watermelon Radish, Charred Kai Yang Chicken Thigh & Cold Thai Noodle Salad) Gai Yang Chicken Thigh Slider - Potato Bun, Watermelon Radish & Napa Slaw, Spicy Pickle, & Garlic-Ginger Yum Yum
null
No
https://www.instagram.com/swiftlycatered30a/?hl=en
https://www.facebook.com/swiftlycatered
Chef/Owner
Pescado
Holly Wright
Holly Wright
74 Townhall Rd, Rosemary Beach
8503687952
events@thelcrg.com
rooftop30a.com
TBD
TBD, I will get back to you soon on this
TBD
No
Pescado30a
Pescado
Director of Events
My TEST
lkjsdfk
lkjdsf
lkjdsf
9879879878
lkjdsf@yahoo.com
lkjsdfk.com
kjdfiidjfkdf
kjdkjfijjd
sdfdsfsdsd
Yes
instagram.com
facebook.com
My title
My Kitchen
Zoe Mathews
Alexis Miller
Jacksonville, FL
zmathews@alysbeach.com
www.alysbeach.com
Elise, Kelly, Alexis, Meghan
Fooood fooooood
power
Yes
instagram
instagram
Event Manager
Beverage Company Name *Please list exactly how you would like this displayed on signage
Contact First & Last Name
Day-of Contact (if different from Contact above)
Company Location *Please list exactly how you would like this displayed on signage
Please provide the best contact phone number
Please provide the best email address
Website Address
Please list the two team members who will be working your station:
Proposed Beverage Items: Please include the name of Beer, Wine and/or Cocktail and Spirit Selections
Special requests & needs (ie access to power, ice, etc) Please note that all attendees will receive a 14oz Stemless Wine “Glass” at the entrance and will use that for the entirety of the evening at each station
Will you need housing arrangements provided?
Date of Arrival
Date of Departure
Number of Rooms Requests
Instagram
Facebook
Title
TEQUILA MATICES
NORMA PERALTA
null
JALISCO, MEXICO
+52 33 3496 2523
SIP@MATICESTEQUILA.MX
MATICESTEQUILA.MX
NORMA PERALTA - JORGE PERALTA
TEQUILA MATICES
null
Yes
2026-05-14
2026-05-17
2
@TEQUILAMATICES
MATICES TEQUILA
FOUNDER AND OWNER
TEQULA MATICES
NORMA PERALTA
null
JALISCO, MEXICO
+52 33 3496 2523
SIP@MATICESTEQUILA.MX
MATICESTEQUILA.MX
NORMA PERALTA, JORGE PERALTA
TEQUILA MATICES
null
Yes
2026-05-14
2026-05-17
2
@TEQUILAMATICES
MATICES TEQUILA
FOUNDER AND OWNER
Perfect Plain Brewery/Urban South Brewery
Lindsey Engel
lindsey@thelewisbearco.com
Perfect Plain Brewery- Pensacola, FL/ Urban South Brewery/New Orleans
850-777-6059
lindsey@thelewisbearco.com
www.perfectplain.com www.urbansouth.com
Lindsey Engel and Robert Duffy
Urban South PoboyAmber Urban South Lime Cucumber Gose Perfect Plain Pensacola POG Perfect Plain Citra Spin IPA
Ice/Cooler
Yes
2026-05-15
2026-05-17
1
null
null
Sr. Brand Development Manager
Mijenta Tequila
Victoria Leigh
vleigh@altos-planos.com and rpines@altos-planos.com
Mijenta Tequila
407.810.5839
vleigh@altos-planos.com
www.mijenta-tequila.com
Ryan Pines and Victoria Leigh
Cocktail creation underway now. Will be in touch asap with the recipe.
Ice requested for the cocktails please.
Yes
2026-05-15
2026-05-17
1
MijentaTequila
null
On-Premise Manager | Florida
Alys Beach Resorts
zoe
zmathews@alysbeach.com
alys
9047186168
zmathews@alysbeach.com
alys.com
namesss
beer
power
Yes
2026-05-16
2026-05-18
1
insta
favcebook
events
The Long Drink
Baylee Elkins
Shannon Douglas
Our company Logo, we don't have a specific location. If need be, you can put "located at bars & stores near you"
3047843811
baylee.elkins@thelongdrink.com
https://thelongdrink.com/
Baylee Elkins & Shannon Douglas
Long Drink - 5 types: Traditional Citrus Zero Citrus Strong Citrus Cranberry Peach
null
No
null
null
null
longdrink
The Long Drink
Field Sales Manager
Beverage Test
khjjkh
lkjlkj
lkjlkjlkj
lkjlkj
lkjdsf@yahoo.com
lkj
lkj
lkj
lkj
Yes
2025-03-17
2025-03-21
8787
lkjh
lkj
ceo
Liquor Store
Zoe Mathews
Alexis Miller
Santa Rosa Beach, FL
zmathews@alysbeach.com
https://alysbeach.com/events/
Elise, Alexis
Margarita Pilsner
none
No
insta
fb
Event Manager
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